//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "T3D/debris.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_Debris class afxEA_Debris : public afxEffectWrapper { typedef afxEffectWrapper Parent; DebrisData* debris_data; Debris* debris; bool exploded; bool debris_done; void do_runtime_substitutions(); public: /*C*/ afxEA_Debris(); /*D*/ ~afxEA_Debris(); virtual bool isDone(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); virtual void onDeleteNotify(SimObject*); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_Debris::afxEA_Debris() { debris_data = 0; debris = 0; exploded = false; debris_done = false; } afxEA_Debris::~afxEA_Debris() { if (debris) clearNotify(debris); } bool afxEA_Debris::isDone() { return (mDatablock->use_as_cons_obj) ? debris_done : exploded; } void afxEA_Debris::ea_set_datablock(SimDataBlock* db) { debris_data = dynamic_cast(db); } bool afxEA_Debris::ea_start() { if (!debris_data) { Con::errorf("afxEA_Debris::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); debris = new Debris(); debris->onNewDataBlock(debris_data, false); return true; } bool afxEA_Debris::ea_update(F32 dt) { if (exploded && debris) { if (mIn_scope) { mUpdated_xfm = debris->getRenderTransform(); mUpdated_xfm.getColumn(3, &mUpdated_pos); } } if (!exploded && debris) { if (mIn_scope) { Point3F dir_vec(0,1,0); mUpdated_xfm.mulV(dir_vec); debris->init(mUpdated_pos, dir_vec); if (!debris->registerObject()) { delete debris; debris = 0; Con::errorf("afxEA_Debris::ea_update() -- effect failed to register."); return false; } deleteNotify(debris); } exploded = true; } return true; } void afxEA_Debris::ea_finish(bool was_stopped) { if (debris) { clearNotify(debris); debris = 0; } exploded = false; } void afxEA_Debris::onDeleteNotify(SimObject* obj) { // debris deleted? Debris* del_debris = dynamic_cast(obj); if (del_debris == debris) { debris = NULL; debris_done = true; } } void afxEA_Debris::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (debris_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions DebrisData* orig_db = debris_data; debris_data = new DebrisData(*orig_db, true); orig_db->performSubstitutions(debris_data, mChoreographer, mGroup_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_DebrisDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_DebrisDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } virtual afxEffectWrapper* create() const { return new afxEA_Debris; } }; afxEA_DebrisDesc afxEA_DebrisDesc::desc; bool afxEA_DebrisDesc::testEffectType(const SimDataBlock* db) const { return (typeid(DebrisData) == typeid(*db)); } bool afxEA_DebrisDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (ew->use_as_cons_obj && timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//