//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "T3D/fx/explosion.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_Explosion class afxEA_Explosion : public afxEffectWrapper { typedef afxEffectWrapper Parent; ExplosionData* explosion_data; Explosion* explosion; bool exploded; void do_runtime_substitutions(); public: /*C*/ afxEA_Explosion(); virtual bool isDone() { return exploded; } virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_Explosion::afxEA_Explosion() { explosion_data = 0; explosion = 0; exploded = false; } void afxEA_Explosion::ea_set_datablock(SimDataBlock* db) { explosion_data = dynamic_cast(db); } bool afxEA_Explosion::ea_start() { if (!explosion_data) { Con::errorf("afxEA_Explosion::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); explosion = new Explosion(); explosion->setSubstitutionData(mChoreographer, mGroup_index); explosion->setDataBlock(explosion_data); return true; } bool afxEA_Explosion::ea_update(F32 dt) { if (!exploded && explosion) { if (mIn_scope) { Point3F norm(0,0,1); mUpdated_xfm.mulV(norm); explosion->setInitialState(mUpdated_pos, norm); if (!explosion->registerObject()) { delete explosion; explosion = 0; Con::errorf("afxEA_Explosion::ea_update() -- effect failed to register."); return false; } } exploded = true; } return true; } void afxEA_Explosion::ea_finish(bool was_stopped) { explosion = 0; exploded = false; } void afxEA_Explosion::do_runtime_substitutions() { explosion_data = explosion_data->cloneAndPerformSubstitutions(mChoreographer, mGroup_index); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_ExplosionDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_ExplosionDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; } virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } virtual afxEffectWrapper* create() const { return new afxEA_Explosion; } }; afxEA_ExplosionDesc afxEA_ExplosionDesc::desc; bool afxEA_ExplosionDesc::testEffectType(const SimDataBlock* db) const { return (typeid(ExplosionData) == typeid(*db)); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//