//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "T3D/physicalZone.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxPhysicalZone.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_PhysicalZone class afxEA_PhysicalZone : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxPhysicalZoneData* zone_data; PhysicalZone* physical_zone; SceneObject* cons_obj; void do_runtime_substitutions(); void set_cons_object(SceneObject*); public: /*C*/ afxEA_PhysicalZone(); /*D*/ ~afxEA_PhysicalZone(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); virtual void ea_set_scope_status(bool flag); virtual void onDeleteNotify(SimObject*); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_PhysicalZone::afxEA_PhysicalZone() { zone_data = 0; physical_zone = 0; cons_obj = 0; } afxEA_PhysicalZone::~afxEA_PhysicalZone() { if (physical_zone) physical_zone->deleteObject(); if (zone_data && zone_data->isTempClone()) delete zone_data; zone_data = 0; } void afxEA_PhysicalZone::ea_set_datablock(SimDataBlock* db) { zone_data = dynamic_cast(db); } bool afxEA_PhysicalZone::ea_start() { if (!zone_data) { Con::errorf("afxEA_PhysicalZone::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); return true; } bool afxEA_PhysicalZone::ea_update(F32 dt) { if (!physical_zone) { // create and register effect physical_zone = new PhysicalZone(); physical_zone->mVelocityMod = zone_data->mVelocityMod; physical_zone->mGravityMod = zone_data->mGravityMod; physical_zone->mAppliedForce = zone_data->mAppliedForce; physical_zone->force_type = zone_data->force_type; physical_zone->orient_force = zone_data->orient_force; physical_zone->setField("polyhedron", zone_data->mPolyhedron); if (!physical_zone->registerObject()) { delete physical_zone; physical_zone = 0; Con::errorf("afxEA_PhysicalZone::ea_update() -- effect failed to register."); return false; } deleteNotify(physical_zone); physical_zone->activate(); } if (physical_zone) { if (zone_data->exclude_cons_obj) { afxConstraint* pos_constraint = getPosConstraint(); set_cons_object((pos_constraint) ? pos_constraint->getSceneObject() : 0); } if (mDo_fades) physical_zone->setFadeAmount(mFade_value); physical_zone->setTransform(mUpdated_xfm); } return true; } void afxEA_PhysicalZone::ea_finish(bool was_stopped) { if (physical_zone) { set_cons_object(0); physical_zone->deleteObject(); physical_zone = 0; } } void afxEA_PhysicalZone::ea_set_scope_status(bool in_scope) { if (physical_zone) { if (in_scope && !physical_zone->isActive()) physical_zone->activate(); else if (!in_scope && physical_zone->isActive()) physical_zone->deactivate(); } } void afxEA_PhysicalZone::onDeleteNotify(SimObject* obj) { if (physical_zone == dynamic_cast(obj)) physical_zone = 0; Parent::onDeleteNotify(obj); } void afxEA_PhysicalZone::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (zone_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxPhysicalZoneData* orig_db = zone_data; zone_data = new afxPhysicalZoneData(*orig_db, true); orig_db->performSubstitutions(zone_data, mChoreographer, mGroup_index); } } void afxEA_PhysicalZone::set_cons_object(SceneObject* new_obj) { if (cons_obj == new_obj) return; if (cons_obj) { physical_zone->unregisterExcludedObject(cons_obj); //clearNotify(shape); } cons_obj = new_obj; if (cons_obj) { //deleteNotify(shape); physical_zone->registerExcludedObject(cons_obj); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_PhysicalZoneDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_PhysicalZoneDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_PhysicalZone; } }; afxEA_PhysicalZoneDesc afxEA_PhysicalZoneDesc::desc; bool afxEA_PhysicalZoneDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxPhysicalZoneData) == typeid(*db)); } bool afxEA_PhysicalZoneDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//