//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "T3D/player.h" #include "afx/afxChoreographer.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/ce/afxPlayerMovement.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_PlayerMovement class afxEA_PlayerMovement : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxPlayerMovementData* movement_data; U32 tag; void do_runtime_substitutions(); public: /*C*/ afxEA_PlayerMovement(); /*C*/ ~afxEA_PlayerMovement(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_PlayerMovement::afxEA_PlayerMovement() { movement_data = 0; tag = 0; } afxEA_PlayerMovement::~afxEA_PlayerMovement() { if (movement_data && movement_data->isTempClone()) delete movement_data; movement_data = 0; } void afxEA_PlayerMovement::ea_set_datablock(SimDataBlock* db) { movement_data = dynamic_cast(db); } bool afxEA_PlayerMovement::ea_start() { if (!movement_data) { Con::errorf("afxEA_PlayerMovement::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); tag = 0; afxConstraint* pos_cons = getPosConstraint(); if (!pos_cons) { Con::warnf("afxEA_PlayerMovement::ea_start() -- missing position constraint."); return false; } Player* player = dynamic_cast(pos_cons->getSceneObject()); if (!player) { Con::warnf("afxEA_PlayerMovement::ea_start() -- position constraint is not a Player."); return false; } // setup player overrides if (movement_data->hasMovementOverride()) tag = player->setMovementOverride(movement_data->speed_bias, &movement_data->movement, movement_data->movement_op); else tag = player->setMovementOverride(movement_data->speed_bias); return true; } bool afxEA_PlayerMovement::ea_update(F32 dt) { return true; } void afxEA_PlayerMovement::ea_finish(bool was_stopped) { afxConstraint* pos_cons = getPosConstraint(); if (!pos_cons) return; Player* player = dynamic_cast(pos_cons->getSceneObject()); if (!player) return; // restore player overrides player->restoreMovement(tag); } void afxEA_PlayerMovement::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (movement_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxPlayerMovementData* orig_db = movement_data; movement_data = new afxPlayerMovementData(*orig_db, true); orig_db->performSubstitutions(movement_data, mChoreographer, mGroup_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_PlayerMovementDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_PlayerMovementDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_PlayerMovement; } }; afxEA_PlayerMovementDesc afxEA_PlayerMovementDesc::desc; bool afxEA_PlayerMovementDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxPlayerMovementData) == typeid(*db)); } bool afxEA_PlayerMovementDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//