//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "lighting/lightInfo.h" #include "T3D/projectile.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxProjectile.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_Projectile class afxEA_Projectile : public afxEffectWrapper { typedef afxEffectWrapper Parent; ProjectileData* projectile_data; afxProjectileData* afx_projectile_data; afxProjectile* projectile; bool launched; bool impacted; bool projectile_done; afxConstraint* launch_cons; Point3F launch_dir_bias; void do_runtime_substitutions(); public: /*C*/ afxEA_Projectile(); /*D*/ ~afxEA_Projectile(); virtual bool isDone(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); virtual void onDeleteNotify(SimObject*); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_Projectile::afxEA_Projectile() { projectile_data = 0; afx_projectile_data = 0; projectile = 0; launched = false; impacted = false; projectile_done = false; launch_cons = 0; launch_dir_bias.zero(); } afxEA_Projectile::~afxEA_Projectile() { if (projectile) clearNotify(projectile); //if (projectile_data && projectile_data->isTempClone()) // delete projectile_data; projectile_data = 0; afx_projectile_data = 0; } bool afxEA_Projectile::isDone() { return (mDatablock->use_as_cons_obj || mDatablock->use_ghost_as_cons_obj) ? projectile_done : impacted; } void afxEA_Projectile::ea_set_datablock(SimDataBlock* db) { projectile_data = dynamic_cast(db); afx_projectile_data = dynamic_cast(projectile_data); } bool afxEA_Projectile::ea_start() { if (!projectile_data) { Con::errorf("afxEA_Projectile::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); if (!afx_projectile_data) { projectile = new afxProjectile(); } else { if (mDatablock->use_ghost_as_cons_obj && mDatablock->effect_name != ST_NULLSTRING) projectile = new afxProjectile(afx_projectile_data->networking, mChoreographer->getChoreographerId(), mDatablock->effect_name); else projectile = new afxProjectile(afx_projectile_data->networking, 0, ST_NULLSTRING); projectile->ignoreSourceTimeout = afx_projectile_data->ignore_src_timeout; if (afx_projectile_data->override_collision_masks) { projectile->dynamicCollisionMask = afx_projectile_data->dynamicCollisionMask; projectile->staticCollisionMask = afx_projectile_data->staticCollisionMask; } afxConstraintID launch_pos_id = mCons_mgr->getConstraintId(afx_projectile_data->launch_pos_def); launch_cons = mCons_mgr->getConstraint(launch_pos_id); launch_dir_bias = afx_projectile_data->launch_dir_bias; } projectile->onNewDataBlock(projectile_data, false); return true; } bool afxEA_Projectile::ea_update(F32 dt) { if (!launched && projectile) { if (mIn_scope) { afxConstraint* pos_cons = getPosConstraint(); ShapeBase* src_obj = (pos_cons) ? (dynamic_cast(pos_cons->getSceneObject())) : 0; F32 muzzle_vel = projectile_data->muzzleVelocity; Point3F dir_vec; if (afx_projectile_data) { switch (afx_projectile_data->launch_dir_method) { case afxProjectileData::OrientConstraint: dir_vec.set(0,0,1); mUpdated_xfm.mulV(dir_vec); break; case afxProjectileData::LaunchDirField: dir_vec.set(0,0,1); break; case afxProjectileData::TowardPos2Constraint: default: dir_vec = mUpdated_aim - mUpdated_pos; break; } } else dir_vec = mUpdated_aim - mUpdated_pos; dir_vec.normalizeSafe(); if (!launch_dir_bias.isZero()) { dir_vec += launch_dir_bias; dir_vec.normalizeSafe(); } dir_vec *= muzzle_vel; Point3F launch_pos; if (launch_cons && launch_cons->getPosition(launch_pos)) { ShapeBase* launch_obj = (launch_cons) ? (dynamic_cast(launch_cons->getSceneObject())) : 0; projectile->init(launch_pos, dir_vec, (launch_obj) ? launch_obj : src_obj); } else projectile->init(mUpdated_pos, dir_vec, src_obj); if (!projectile->registerObject()) { delete projectile; projectile = 0; Con::errorf("afxEA_Projectile::ea_update() -- effect failed to register."); return false; } deleteNotify(projectile); if (projectile) projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString()); } launched = true; } if (launched && projectile) { if (mIn_scope) { mUpdated_xfm = projectile->getRenderTransform(); mUpdated_xfm.getColumn(3, &mUpdated_pos); } } return true; } void afxEA_Projectile::ea_finish(bool was_stopped) { if (projectile) { clearNotify(projectile); projectile = 0; } launched = false; impacted = false; } void afxEA_Projectile::onDeleteNotify(SimObject* obj) { // projectile deleted? Projectile* del_projectile = dynamic_cast(obj); if (del_projectile == projectile) { projectile = NULL; projectile_done = true; } } void afxEA_Projectile::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (projectile_data->getSubstitutionCount() > 0) { if (typeid(afxProjectileData) == typeid(*projectile_data)) { afxProjectileData* orig_db = (afxProjectileData*)projectile_data; afx_projectile_data = new afxProjectileData(*orig_db, true); projectile_data = afx_projectile_data; orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index); } else { // clone the datablock and perform substitutions ProjectileData* orig_db = projectile_data; afx_projectile_data = 0; projectile_data = new ProjectileData(*orig_db, true); orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index); } } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_ProjectileDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_ProjectileDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const; virtual bool runsOnClient(const afxEffectWrapperData*) const; virtual afxEffectWrapper* create() const { return new afxEA_Projectile; } }; afxEA_ProjectileDesc afxEA_ProjectileDesc::desc; bool afxEA_ProjectileDesc::testEffectType(const SimDataBlock* db) const { if (typeid(ProjectileData) == typeid(*db)) return true; if (typeid(afxProjectileData) == typeid(*db)) return true; return false; } bool afxEA_ProjectileDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return ((ew->use_as_cons_obj || ew->use_ghost_as_cons_obj) && timing.lifetime < 0); } bool afxEA_ProjectileDesc::runsOnServer(const afxEffectWrapperData* ew) const { afxProjectileData* afx_projectile_data = dynamic_cast(ew->effect_data); if (!afx_projectile_data) return true; U8 networking = ((const afxProjectileData*)ew->effect_data)->networking; return ((networking & CLIENT_ONLY) == 0); } bool afxEA_ProjectileDesc::runsOnClient(const afxEffectWrapperData* ew) const { afxProjectileData* afx_projectile_data = dynamic_cast(ew->effect_data); if (!afx_projectile_data) return false; U8 networking = ((const afxProjectileData*)ew->effect_data)->networking; return ((networking & CLIENT_ONLY) != 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//