//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_RPG_MAGIC_SPELL_H_ #define _AFX_RPG_MAGIC_SPELL_H_ //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "core/util/tVector.h" #include "T3D/gameBase/gameBase.h" #include "console/typeValidators.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxMagicMissile.h" class afxMagicMissileData; class afxEffectWrapperData; class SceneObject; class afxRPGMagicSpellDefs { public: // Migrate this stuff to RPG Magic-System enum TargetType { TARGET_NOTHING, TARGET_SELF, TARGET_FRIEND, TARGET_ENEMY, TARGET_CORPSE, TARGET_FREE, }; enum { MAX_REAGENTS_PER_SPELL = 8, }; }; typedef afxRPGMagicSpellDefs::TargetType afxRPGMagicSpell_TargetType; DefineEnumType( afxRPGMagicSpell_TargetType ); class afxRPGMagicSpellData : public GameBaseData, public afxRPGMagicSpellDefs { typedef GameBaseData Parent; public: F32 casting_dur; StringTableEntry spell_name; StringTableEntry spell_desc; S32 spell_target; F32 spell_range; S32 mana_cost; U8 n_reagents; S8 reagent_cost[MAX_REAGENTS_PER_SPELL]; StringTableEntry reagent_name[MAX_REAGENTS_PER_SPELL]; StringTableEntry icon_name; StringTableEntry source_pack; bool is_placeholder; U8 free_target_style; bool target_optional; private: char* fmt_placeholder_desc(char* buffer, int len) const; public: /*C*/ afxRPGMagicSpellData(); char* formatDesc(char* buffer, int len) const; bool requiresTarget() { return (spell_target == TARGET_ENEMY || spell_target == TARGET_CORPSE || spell_target == TARGET_FRIEND); } virtual bool onAdd(); virtual void packData(BitStream*); virtual void unpackData(BitStream*); static void initPersistFields(); DECLARE_CONOBJECT(afxRPGMagicSpellData); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_RPG_MAGIC_SPELL_H_