//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_TS_CTRL_H_ #define _AFX_TS_CTRL_H_ #include "app/game.h" #include "gui/3d/guiTSControl.h" #include "core/iTickable.h" class GameBase; class afxSpellBook; //---------------------------------------------------------------------------- class afxTSCtrl : public GuiTSCtrl, public virtual ITickable { private: struct Targeting { U8 mode; U8 check; }; typedef GuiTSCtrl Parent; Point3F mMouse3DVec; Point3F mMouse3DPos; U32 mouse_dn_timestamp; afxSpellBook* spellbook; Vector targeting_mode; public: /*C*/ afxTSCtrl(); virtual bool processCameraQuery(CameraQuery *query); virtual void renderWorld(const RectI &updateRect); virtual void onRender(Point2I offset, const RectI &updateRect); virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent); virtual void onMouseDown(const GuiEvent&); virtual void onMouseMove(const GuiEvent&); virtual void onMouseDragged(const GuiEvent&); virtual void onMouseEnter(const GuiEvent&); virtual void onMouseLeave(const GuiEvent&); virtual bool onMouseWheelUp(const GuiEvent&); virtual bool onMouseWheelDown(const GuiEvent&); virtual void onRightMouseDown(const GuiEvent&); Point3F getMouse3DVec() {return mMouse3DVec;}; Point3F getMouse3DPos() {return mMouse3DPos;}; void setSpellBook(afxSpellBook* book); void clearTargetingMode(); void pushTargetingMode(U8 mode, U8 check); void popTargetingMode(); U8 getTargetingMode(); U8 getTargetingCheckMethod(); void performTargeting(const Point2I& mousePoint, U8 mode); virtual void interpolateTick( F32 delta ) {}; virtual void processTick() {}; virtual void advanceTime( F32 timeDelta ); DECLARE_CONOBJECT(afxTSCtrl); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_TS_CTRL_H_