//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_ANIM_CURVE_H_ #define _AFX_ANIM_CURVE_H_ #include "core/util/tVector.h" #include "afx/util/afxCurveEval.h" class afxAnimCurve { class Key { public: F32 time; F32 value; }; private: afxCurveEval* evaluator; F32 final_value; F32 start_value; F32 final_time; F32 start_time; bool usable; //std::vector keys; Vector keys; //static bool compare_Key( const Key &a, const Key &b ); static S32 QSORT_CALLBACK compare_Key( const void* a, const void* b ); public: afxAnimCurve(); virtual ~afxAnimCurve(); void addKey( Point2F &v ); void addKey( F32 time, F32 value ); void setKeyTime( int index, F32 t ); void setKeyValue( int index, F32 v ); void sort( ); int numKeys(); F32 getKeyTime( int index ); F32 getKeyValue( int index ); Point2F getSegment( F32 time ); F32 evaluate( F32 time ); void print(); void printKey( int index ); private: Point2F computeTangentK0( Point2F &k0, Point2F &k1, int start_index ); Point2F computeTangentK1( Point2F &k0, Point2F &k1, int end_index ); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_ANIM_CURVE_H_