//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_CURVE_EVAL_BASE_H_ #define _AFX_CURVE_EVAL_BASE_H_ #include "math/mPoint2.h" #include "math/mPoint3.h" class afxCurveEval { public: virtual ~afxCurveEval() { } virtual Point2F evaluateCurve(Point2F& v0, Point2F& v1, F32 t)=0; virtual Point2F evaluateCurve(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t)=0; virtual Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, F32 t)=0; virtual Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t)=0; virtual Point3F evaluateCurve(Point3F& v0, Point3F& v1, F32 t)=0; virtual Point3F evaluateCurve(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t)=0; virtual Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, F32 t)=0; virtual Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t)=0; }; class afxHermiteEval : public afxCurveEval { public: Point2F evaluateCurve(Point2F& v0, Point2F& v1, F32 t); Point2F evaluateCurve(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t); Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, F32 t); Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t); Point3F evaluateCurve(Point3F& v0, Point3F& v1, F32 t); Point3F evaluateCurve(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t); Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, F32 t); Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_CURVE_EVAL_BASE_H_