//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_PARTICLE_POOL_H_ #define _AFX_PARTICLE_POOL_H_ class afxParticlePoolData : public GameBaseData { private: typedef GameBaseData Parent; public: enum PoolType { POOL_NORMAL, POOL_TWOPASS }; U32 pool_type; LinearColorF base_color; F32 blend_weight; public: /*C*/ afxParticlePoolData(); /*C*/ afxParticlePoolData(const afxParticlePoolData&, bool = false); /*D*/ ~afxParticlePoolData(); virtual void packData(BitStream*); virtual void unpackData(BitStream*); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxParticlePoolData); DECLARE_CATEGORY("AFX"); }; typedef afxParticlePoolData::PoolType afxParticlePool_PoolType; DefineEnumType( afxParticlePool_PoolType ); //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// struct Particle; class ParticleEmitter; class afxChoreographer; typedef Vector ParticleEmitterList; class afxParticlePool : public GameBase { typedef GameBase Parent; class ObjectDeleteEvent : public SimEvent { public: void process(SimObject *obj) { if (obj) obj->deleteObject(); } }; struct SortParticlePool { Particle* p; F32 k; // interpreted differently depending on rendering method ParticleEmitter* emitter; }; private: afxParticlePoolData* mDataBlock; afxParticlePoolData* key_block; U32 key_index; ParticleEmitterList emitters; afxChoreographer* choreographer; S8 sort_priority; static Vector orderedVector; static int QSORT_CALLBACK cmpSortParticlePool(const void* p1, const void* p2); S32 mCurBuffSize; GFXVertexBufferHandle mVertBuff; S32 mCurBuffSize2; GFXVertexBufferHandle mVertBuff2; protected: virtual void prepRenderImage(SceneRenderState*); void pool_prepBatchRender(RenderPassManager*, const Point3F &camPos, const LinearColorF &ambientColor); void pool_renderObject_Normal(RenderPassManager*, const Point3F &camPos, const LinearColorF &ambientColor); void pool_renderObject_TwoPass(RenderPassManager*, const Point3F &camPos, const LinearColorF &ambientColor); virtual bool onAdd(); virtual void onRemove(); void renderBillboardParticle_blend(Particle&, const Point3F* basePnts, const MatrixF& camView, const F32 spinFactor, const F32 blend_factor, ParticleEmitter*); void renderBillboardParticle_color(Particle&, const Point3F* basePnts, const MatrixF& camView, const F32 spinFactor, const LinearColorF& color, ParticleEmitter*); public: /*C*/ afxParticlePool(); /*D*/ ~afxParticlePool(); virtual bool onNewDataBlock(GameBaseData* dptr, bool reload); void addParticleEmitter(ParticleEmitter*); void removeParticleEmitter(ParticleEmitter*); void setChoreographer(afxChoreographer* ch) { choreographer = ch; } void setKeyBlock(afxParticlePoolData* db, U32 idx) { key_block = db; key_index = idx; } bool hasMatchingKeyBlock(const afxParticlePoolData* db, U32 idx) const { return (db == key_block && idx == key_index); } void updatePoolBBox(ParticleEmitter*); void setSortPriority(S8 priority); DECLARE_CONOBJECT(afxParticlePool); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_PARTICLE_POOL_H_