//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _OPTIMIZEDPOLYLIST_H_ #define _OPTIMIZEDPOLYLIST_H_ #ifndef _ABSTRACTPOLYLIST_H_ #include "collision/abstractPolyList.h" #endif #ifndef _MPOLYHEDRON_H_ #include "math/mPolyhedron.h" #endif #define DEV 0.01 /// A concrete, renderable PolyList /// /// This class is used to store geometry from a PolyList query. /// /// @see AbstractPolyList class OptimizedPolyList : public AbstractPolyList { public: enum PolyType { TriangleFan, TriangleStrip, TriangleList }; struct VertIndex { S32 vertIdx; S32 normalIdx; S32 uv0Idx; S32 uv1Idx; VertIndex() : vertIdx( -1 ), normalIdx ( -1 ), uv0Idx( -1 ), uv1Idx( -1 ) { } bool operator==(const VertIndex& _test) const { return ( vertIdx == _test.vertIdx && normalIdx == _test.normalIdx && uv0Idx == _test.uv0Idx && uv1Idx == _test.uv1Idx ); } }; struct Poly { S32 plane; S32 material; U32 vertexStart; U32 vertexCount; U32 surfaceKey; SceneObject* object; PolyType type; Poly() : plane( -1 ), material( 0 ), vertexStart(0), vertexCount( 0 ), surfaceKey(0), object( NULL ), type( TriangleFan ) { } }; // Vertex data Vector mPoints; Vector mNormals; Vector mUV0s; Vector mUV1s; // List of the VertIndex structure that puts // all of the vertex data together Vector mVertexList; // Polygon data Vector mIndexList; Vector mPlaneList; Vector mMaterialList; // The Polygon structure puts the vertex data // and the polygon together Vector mPolyList; public: OptimizedPolyList(); ~OptimizedPolyList(); void clear(); // Virtual methods U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(BaseMatInstance* material, U32 surfaceKey); void begin(BaseMatInstance* material, U32 surfaceKey, PolyType type); void plane(U32 v1, U32 v2, U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void vertex(const Point3F& p); void vertex(const Point3F& p, const Point3F& normal, const Point2F& uv0 = Point2F(0.0f, 0.0f), const Point2F& uv1 = Point2F(0.0f, 0.0f)); void end(); U32 insertPoint(const Point3F& point); U32 insertNormal(const Point3F& normal); U32 insertUV0(const Point2F& uv); U32 insertUV1(const Point2F& uv); U32 insertPlane(const PlaneF& plane); U32 insertMaterial(BaseMatInstance* baseMat); U32 insertVertex(const Point3F& point, const Point3F& normal = Point3F(0.0f, 0.0f, 1.0f), const Point2F& uv0 = Point2F(0.0f, 0.0f), const Point2F& uv1 = Point2F(0.0f, 0.0f)); bool isEmpty() const; Polyhedron toPolyhedron() const; protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif // _OPTIMIZEDPOLYLIST_H_