//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "collision/vertexPolyList.h" VertexPolyList::VertexPolyList() { VECTOR_SET_ASSOCIATION(mVertexList); mVertexList.reserve(100); mCurrObject = NULL; mBaseMatrix = MatrixF::Identity; mMatrix = MatrixF::Identity; mTransformMatrix = MatrixF::Identity; mScale.set(1.0f, 1.0f, 1.0f); mPlaneTransformer.setIdentity(); mInterestNormalRegistered = false; } void VertexPolyList::clear() { mVertexList.clear(); } const PlaneF& VertexPolyList::getIndexedPlane(const U32 index) { static const PlaneF dummy( 0, 0, 0, -1 ); return dummy; } U32 VertexPolyList::addPoint( const Point3F &p ) { // Apply the transform Point3F tp = p * mScale; mMatrix.mulP( tp ); Vector::iterator iter = mVertexList.begin(); for ( ; iter != mVertexList.end(); iter++ ) { if ( iter->equal( tp ) ) return iter - mVertexList.begin(); } mVertexList.push_back( tp ); return mVertexList.size() - 1; }