//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BITSET_H_ #define _BITSET_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif /// A convenience class to manipulate a set of bits. /// /// Notice that bits are accessed directly, ie, by passing /// a variable with the relevant bit set or not, instead of /// passing the index of the relevant bit. class BitSet32 { private: /// Internal representation of bitset. U32 mbits; public: BitSet32() { mbits = 0; } BitSet32(const BitSet32& in_rCopy) { mbits = in_rCopy.mbits; } BitSet32(const U32 in_mask) { mbits = in_mask; } operator U32() const { return mbits; } U32 getMask() const { return mbits; } /// Set all bits to true. void set() { mbits = 0xFFFFFFFFUL; } /// Set the specified bit(s) to true. void set(const U32 m) { mbits |= m; } /// Masked-set the bitset; ie, using s as the mask and then setting the masked bits /// to b. void set(BitSet32 s, bool b) { mbits = (mbits&~(s.mbits))|(b?s.mbits:0); } /// Clear all bits. void clear() { mbits = 0; } /// Clear the specified bit(s). void clear(const U32 m) { mbits &= ~m; } /// Toggle the specified bit(s). void toggle(const U32 m) { mbits ^= m; } /// Are any of the specified bit(s) set? bool test(const U32 m) const { return (mbits & m) != 0; } /// Are ALL the specified bit(s) set? bool testStrict(const U32 m) const { return (mbits & m) == m; } /// @name Operator Overloads /// @{ BitSet32& operator =(const U32 m) { mbits = m; return *this; } BitSet32& operator|=(const U32 m) { mbits |= m; return *this; } BitSet32& operator&=(const U32 m) { mbits &= m; return *this; } BitSet32& operator^=(const U32 m) { mbits ^= m; return *this; } BitSet32 operator|(const U32 m) const { return BitSet32(mbits | m); } BitSet32 operator&(const U32 m) const { return BitSet32(mbits & m); } BitSet32 operator^(const U32 m) const { return BitSet32(mbits ^ m); } /// @} }; #endif //_NBITSET_H_