//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _RESOURCEMANAGER_H_ #define _RESOURCEMANAGER_H_ #ifndef __RESOURCE_H__ #include "core/resource.h" #endif #ifndef _TDICTIONARY_H_ #include "core/util/tDictionary.h" #endif class ResourceManager { public: static ResourceManager &get(); ResourceBase load(const Torque::Path &path); ResourceBase find(const Torque::Path &path); ResourceBase startResourceList( ResourceBase::Signature inSignature = U32_MAX ); ResourceBase nextResource(); void reloadResource( const Torque::Path &path, bool showMessage = false ); typedef Signal ChangedSignal; /// Registering with this signal will give an opportunity to handle a change to the /// resource on disk. For example, if a PNG file is edited by the artist and saved /// the ResourceManager will signal that the file has changed so the TextureManager /// may act appropriately - which probably means to re-init the materials using that PNG. /// The signal passes the Resource's signature so the callee may filter these. ChangedSignal &getChangedSignal() { return mChangeSignal; } #ifdef TORQUE_DEBUG void dumpToConsole(); #endif ~ResourceManager(); protected: friend class ResourceBase::Header; ResourceManager(); bool remove( ResourceBase::Header* header ); void notifiedFileChanged( const Torque::Path &path ); typedef HashTable ResourceHeaderMap; /// The map of resources. ResourceHeaderMap mResourceHeaderMap; /// The map of old resources which have been replaced by /// new resources from a file change notification. ResourceHeaderMap mPrevResourceHeaderMap; ResourceHeaderMap::Iterator mIter; U32 mIterSigFilter; ChangedSignal mChangeSignal; }; #endif