//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TORQUE_CORE_UTIL_NAMEDSINGLETON_H_ #define _TORQUE_CORE_UTIL_NAMEDSINGLETON_H_ #include "platform/platform.h" #include "core/util/safeCast.h" #include "console/console.h" #include "core/stringTable.h" //-------------------------------------------------------------------------- // StaticNamedSingleton. //-------------------------------------------------------------------------- /// Collection of statically registered named singletons. /// /// This class is useful as a mix-in for classes that are supposed to /// represent a range of named singleton instances from which a specific /// instance is then selected at run-time. /// /// @param T Arbitrary type parameter; identical types will share /// static data. template< class T > struct StaticNamedSingleton { typedef StaticNamedSingleton This; StaticNamedSingleton( const char* name ); virtual ~StaticNamedSingleton() {} const char* getName(); T* getNext(); static T* staticGetFirst(); static T* staticFindSingleton( const char* name ); static EnumTable* staticCreateEnumTable(); static U32 staticGetNumSingletons(); private: const char* mName; This* mNext; static This* smSingletons; }; template< class T > StaticNamedSingleton< T >* StaticNamedSingleton< T >::smSingletons; template< class T > StaticNamedSingleton< T >::StaticNamedSingleton( const char* name ) : mName( name ) { mNext = smSingletons; smSingletons = this; } template< class T > inline const char* StaticNamedSingleton< T >::getName() { return mName; } template< class T > inline T* StaticNamedSingleton< T >::getNext() { return static_cast< T* >( mNext ); } template< class T > T* StaticNamedSingleton< T >::staticGetFirst() { return static_cast< T* >( smSingletons ); } /// Find the instance with the given name. Returns NULL if no such /// instance exists. template< class T > T* StaticNamedSingleton< T >::staticFindSingleton( const char* name ) { for( This* ptr = smSingletons; ptr != 0; ptr = ptr->mNext ) if( dStricmp( name, ptr->mName ) == 0 ) return static_cast< T* >( ptr ); return 0; } /// Create a TorqueScript EnumTable that contains all registered /// instance names. template< class T > EnumTable* StaticNamedSingleton< T >::staticCreateEnumTable() { U32 numSingletons = staticGetNumSingletons(); // Create the enums. EnumTable::Enums* enums = new EnumTable::Enums[ numSingletons ]; This* ptr = smSingletons; for( U32 i = 0; i < numSingletons; ++ i ) { enums[ i ].index = i; enums[ i ].label = StringTable->insert( ptr->getName() ); ptr = ptr->mNext; } // Create the table. return new EnumTable( numSingletons, enums ); } /// Return the number of registered named singletons. template< class T > U32 StaticNamedSingleton< T >::staticGetNumSingletons() { U32 numSingletons = 0; for( This* ptr = smSingletons; ptr != 0; ptr = ptr->mNext ) numSingletons ++; return numSingletons; } #endif // _TORQUE_CORE_UTIL_NAMEDSINGLETON_H_