//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BASICCLOUDS_H_ #define _BASICCLOUDS_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _GFXTEXTUREHANDLE_H_ #include "gfx/gfxTextureHandle.h" #endif #ifndef _GFXVERTEXBUFFER_H_ #include "gfx/gfxVertexBuffer.h" #endif #ifndef _GFXPRIMITIVEBUFFER_H_ #include "gfx/gfxPrimitiveBuffer.h" #endif #ifndef _GFXSTATEBLOCK_H_ #include "gfx/gfxStateBlock.h" #endif #ifndef _GFXSHADER_H_ #include "gfx/gfxShader.h" #endif #include "T3D/assets/ImageAsset.h" class BaseMatInstance; class BasicClouds : public SceneObject { typedef SceneObject Parent; enum { BasicCloudsMask = Parent::NextFreeMask, NextFreeMask = Parent::NextFreeMask << 1, }; #define TEX_COUNT 3 public: BasicClouds(); virtual ~BasicClouds() {} DECLARE_CONOBJECT( BasicClouds ); // ConsoleObject virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual void inspectPostApply(); // NetObject virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); virtual void unpackUpdate( NetConnection *conn, BitStream *stream ); // SceneObject virtual void prepRenderImage( SceneRenderState *state ); void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi ); protected: void _initTexture(); void _initBuffers(); void _initBuffer( F32 height, GFXVertexBufferHandle *vb, GFXPrimitiveBufferHandle *pb ); protected: static U32 smVertStride; static U32 smStrideMinusOne; static U32 smVertCount; static U32 smTriangleCount; DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT); DECLARE_IMAGEASSET_ARRAY_NET_SETGET(BasicClouds, Texture, -1); GFXStateBlockRef mStateblock; GFXShaderRef mShader; GFXShaderConstBufferRef mShaderConsts; GFXShaderConstHandle *mTimeSC; GFXShaderConstHandle *mModelViewProjSC; GFXShaderConstHandle *mTexScaleSC; GFXShaderConstHandle *mTexDirectionSC; GFXShaderConstHandle *mTexOffsetSC; GFXShaderConstHandle *mDiffuseMapSC; GFXVertexBufferHandle mVB[TEX_COUNT]; GFXPrimitiveBufferHandle mPB; // Fields... bool mLayerEnabled[TEX_COUNT]; F32 mTexScale[TEX_COUNT]; Point2F mTexDirection[TEX_COUNT]; F32 mTexSpeed[TEX_COUNT]; Point2F mTexOffset[TEX_COUNT]; F32 mHeight[TEX_COUNT]; }; #endif // _BASICCLOUDS_H_