//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "environment/skyBox.h" #include "console/consoleTypes.h" #include "console/engineAPI.h" #include "scene/sceneRenderState.h" #include "renderInstance/renderPassManager.h" #include "gfx/primBuilder.h" #include "gfx/gfxTransformSaver.h" #include "core/stream/fileStream.h" #include "core/stream/bitStream.h" #include "materials/materialManager.h" #include "materials/materialFeatureTypes.h" #include "materials/sceneData.h" #include "T3D/gameFunctions.h" #include "renderInstance/renderBinManager.h" #include "materials/processedMaterial.h" #include "gfx/gfxDebugEvent.h" #include "math/util/matrixSet.h" IMPLEMENT_CO_NETOBJECT_V1( SkyBox ); ConsoleDocClass( SkyBox, "@brief Represents the sky with an artist-created cubemap.\n\n" "SkyBox is not a directional light and should be used in conjunction with a Sun object.\n\n" "@ingroup Atmosphere" ); SkyBox::SkyBox() { mTypeMask |= EnvironmentObjectType | StaticObjectType; mNetFlags.set(Ghostable | ScopeAlways); INIT_ASSET(Material); mMatInstance = NULL; mIsVBDirty = false; mDrawBottom = true; mPrimCount = 0; mFogBandHeight = 0; mMatrixSet = reinterpret_cast(dMalloc_aligned(sizeof(MatrixSet), 16)); constructInPlace(mMatrixSet); mFogBandMat = NULL; mFogBandMatInst = NULL; } SkyBox::~SkyBox() { dFree_aligned(mMatrixSet); if( mMatInstance ) SAFE_DELETE( mMatInstance ); SAFE_DELETE( mFogBandMatInst ); if ( mFogBandMat ) { mFogBandMat->deleteObject(); mFogBandMat = NULL; } } bool SkyBox::onAdd() { if ( !Parent::onAdd() ) return false; setGlobalBounds(); resetWorldBox(); addToScene(); if ( isClientObject() ) { _initRender(); _updateMaterial(); } return true; } void SkyBox::onRemove() { removeFromScene(); Parent::onRemove(); } void SkyBox::initPersistFields() { addGroup( "Sky Box" ); INITPERSISTFIELD_MATERIALASSET(Material, SkyBox, "The name of a cubemap material for the sky box."); addField( "drawBottom", TypeBool, Offset( mDrawBottom, SkyBox ), "If false the bottom of the skybox is not rendered." ); addField( "fogBandHeight", TypeF32, Offset( mFogBandHeight, SkyBox ), "The height (0-1) of the fog band from the horizon to the top of the SkyBox." ); endGroup( "Sky Box" ); Parent::initPersistFields(); } void SkyBox::inspectPostApply() { Parent::inspectPostApply(); _updateMaterial(); } U32 SkyBox::packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) { U32 retMask = Parent::packUpdate( conn, mask, stream ); PACK_ASSET(conn, Material); stream->writeFlag( mDrawBottom ); stream->write( mFogBandHeight ); return retMask; } void SkyBox::unpackUpdate( NetConnection *conn, BitStream *stream ) { Parent::unpackUpdate( conn, stream ); StringTableEntry oldMatName = getMaterial(); UNPACK_ASSET(conn, Material); if (oldMatName != getMaterial()) { _updateMaterial(); } bool drawBottom = stream->readFlag(); F32 bandHeight = 0; stream->read( &bandHeight ); // If this flag has changed // we need to update the vertex buffer. if ( drawBottom != mDrawBottom || bandHeight != mFogBandHeight ) { mDrawBottom = drawBottom; mFogBandHeight = bandHeight; mIsVBDirty = true; _initRender(); } } void SkyBox::prepRenderImage( SceneRenderState *state ) { PROFILE_SCOPE( SkyBox_prepRenderImage ); if ( state->isShadowPass() || mVB.isNull() || mFogBandVB.isNull() || !mMatInstance ) return; mMatrixSet->setSceneView(GFX->getWorldMatrix()); mMatrixSet->setSceneProjection(GFX->getProjectionMatrix()); ObjectRenderInst *ri = state->getRenderPass()->allocInst(); ri->renderDelegate.bind( this, &SkyBox::_renderObject ); ri->type = RenderPassManager::RIT_Sky; ri->defaultKey = 10; ri->defaultKey2 = 0; state->getRenderPass()->addInst( ri ); } void SkyBox::_renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi ) { GFXDEBUGEVENT_SCOPE( SkyBox_RenderObject, ColorI::WHITE ); GFXTransformSaver saver; GFX->setVertexBuffer( mVB ); MatrixF worldMat = MatrixF::Identity; worldMat.setPosition( state->getCameraPosition() ); SceneData sgData; sgData.init( state ); sgData.objTrans = &worldMat; mMatrixSet->restoreSceneViewProjection(); mMatrixSet->setWorld( worldMat ); if ( state->isReflectPass() ) mMatrixSet->setProjection( state->getSceneManager()->getNonClipProjection() ); while ( mMatInstance->setupPass( state, sgData ) ) { mMatInstance->setTransforms( *mMatrixSet, state ); mMatInstance->setSceneInfo( state, sgData ); GFX->drawPrimitive( GFXTriangleList, 0, mPrimCount ); } // Draw render band. if ( mFogBandHeight > 0 && mFogBandMatInst ) { const FogData &fog = state->getSceneManager()->getFogData(); if ( mLastFogColor != fog.color ) { mLastFogColor = fog.color; _initRender(); } // Just need it to follow the camera... no rotation. MatrixF camPosMat( MatrixF::Identity ); camPosMat.setPosition( worldMat.getPosition() ); sgData.objTrans = &camPosMat; mMatrixSet->setWorld( *sgData.objTrans ); while ( mFogBandMatInst->setupPass( state, sgData ) ) { mFogBandMatInst->setTransforms( *mMatrixSet, state ); mFogBandMatInst->setSceneInfo( state, sgData ); GFX->setVertexBuffer( mFogBandVB ); GFX->drawPrimitive( GFXTriangleList, 0, 16 ); } } } void SkyBox::_initRender() { GFXVertexPNT *tmpVerts = NULL; U32 vertCount = 36; if ( !mDrawBottom ) vertCount = 30; mPrimCount = vertCount / 3; // Create temp vertex pointer // so we can read from it // for generating the normals below. tmpVerts = new GFXVertexPNT[vertCount]; // We don't bother sharing // vertices here, in order to // avoid using a primitive buffer. tmpVerts[0].point.set( -1, -1, 1 ); tmpVerts[1].point.set( 1, -1, 1 ); tmpVerts[2].point.set( 1, -1, -1 ); tmpVerts[0].texCoord.set( 0, 0 ); tmpVerts[1].texCoord.set( 1.0f, 0 ); tmpVerts[2].texCoord.set( 1.0f, 1.0f ); tmpVerts[3].point.set( -1, -1, 1 ); tmpVerts[4].point.set( 1, -1, -1 ); tmpVerts[5].point.set( -1, -1, -1 ); tmpVerts[3].texCoord.set( 0, 0 ); tmpVerts[4].texCoord.set( 1.0f, 1.0f ); tmpVerts[5].texCoord.set( 0, 1.0f ); tmpVerts[6].point.set( 1, -1, 1 ); tmpVerts[7].point.set( 1, 1, 1 ); tmpVerts[8].point.set( 1, 1, -1 ); tmpVerts[6].texCoord.set( 0, 0 ); tmpVerts[7].texCoord.set( 1.0f, 0 ); tmpVerts[8].texCoord.set( 1.0f, 1.0f ); tmpVerts[9].point.set( 1, -1, 1 ); tmpVerts[10].point.set( 1, 1, -1 ); tmpVerts[11].point.set( 1, -1, -1 ); tmpVerts[9].texCoord.set( 0, 0 ); tmpVerts[10].texCoord.set( 1.0f, 1.0f ); tmpVerts[11].texCoord.set( 0, 1.0f ); tmpVerts[12].point.set( -1, 1, 1 ); tmpVerts[13].point.set( -1, -1, 1 ); tmpVerts[14].point.set( -1, -1, -1 ); tmpVerts[12].texCoord.set( 0, 0 ); tmpVerts[13].texCoord.set( 1.0f, 0 ); tmpVerts[14].texCoord.set( 1.0f, 1.0f ); tmpVerts[15].point.set( -1, 1, 1 ); tmpVerts[16].point.set( -1, -1, -1 ); tmpVerts[17].point.set( -1, 1, -1 ); tmpVerts[15].texCoord.set( 0, 0 ); tmpVerts[16].texCoord.set( 1.0f, 1.0f ); tmpVerts[17].texCoord.set( 1.0f, 0 ); tmpVerts[18].point.set( 1, 1, 1 ); tmpVerts[19].point.set( -1, 1, 1 ); tmpVerts[20].point.set( -1, 1, -1 ); tmpVerts[18].texCoord.set( 0, 0 ); tmpVerts[19].texCoord.set( 1.0f, 0 ); tmpVerts[20].texCoord.set( 1.0f, 1.0f ); tmpVerts[21].point.set( 1, 1, 1 ); tmpVerts[22].point.set( -1, 1, -1 ); tmpVerts[23].point.set( 1, 1, -1 ); tmpVerts[21].texCoord.set( 0, 0 ); tmpVerts[22].texCoord.set( 1.0f, 1.0f ); tmpVerts[23].texCoord.set( 0, 1.0f ); tmpVerts[24].point.set( -1, -1, 1 ); tmpVerts[25].point.set( -1, 1, 1 ); tmpVerts[26].point.set( 1, 1, 1 ); tmpVerts[24].texCoord.set( 0, 0 ); tmpVerts[25].texCoord.set( 1.0f, 0 ); tmpVerts[26].texCoord.set( 1.0f, 1.0f ); tmpVerts[27].point.set( -1, -1, 1 ); tmpVerts[28].point.set( 1, 1, 1 ); tmpVerts[29].point.set( 1, -1, 1 ); tmpVerts[27].texCoord.set( 0, 0 ); tmpVerts[28].texCoord.set( 1.0f, 1.0f ); tmpVerts[29].texCoord.set( 0, 1.0f ); // Only set up these // vertices if the SkyBox // is set to render the bottom face. if ( mDrawBottom ) { tmpVerts[30].point.set( 1, 1, -1 ); tmpVerts[31].point.set( -1, 1, -1 ); tmpVerts[32].point.set( -1, -1, -1 ); tmpVerts[30].texCoord.set( 1.0f, 1.0f ); tmpVerts[31].texCoord.set( 1.0f, 0 ); tmpVerts[32].texCoord.set( 0, 0 ); tmpVerts[33].point.set( 1, -1, -1 ); tmpVerts[34].point.set( 1, 1, -1 ); tmpVerts[35].point.set( -1, -1, -1 ); tmpVerts[33].texCoord.set( 0, 1.0f ); tmpVerts[34].texCoord.set( 1.0f, 1.0f ); tmpVerts[35].texCoord.set( 0, 0 ); } VectorF tmp( 0, 0, 0 ); for ( U32 i = 0; i < vertCount; i++ ) { //tmp = tmpVerts[i].point; //tmp.normalize(); //tmpVerts[i].normal.set( tmp ); // Note: SkyBox renders with a regular material, which uses the "Reflect Cube" // feature. // // This feature is really designed a cubemap representing a reflection // on an objects surface and therefore looks up into the cubemap with the // cubemap-space view vector reflected by the vert normal. // // Since we are actually viewing the skybox from "inside" not from // "outside" this reflection ends up making the cubemap appear upsidown. // Therefore we set the vert-normals to "zero" so that the reflection // operation returns the input, unreflected, vector. tmpVerts[i].normal.set( Point3F::Zero ); } if ( mVB.isNull() || mIsVBDirty ) { mVB.set( GFX, vertCount, GFXBufferTypeStatic ); mIsVBDirty = false; } GFXVertexPNT *vertPtr = mVB.lock(); if (!vertPtr) { delete[] tmpVerts; return; } dMemcpy(vertPtr, tmpVerts, sizeof( GFXVertexPNT) * vertCount); mVB.unlock(); // Clean up temp verts. delete [] tmpVerts; if ( mFogBandVB.isNull() ) mFogBandVB.set( GFX, 48, GFXBufferTypeStatic ); GFXVertexPC *bandVertPtr = mFogBandVB.lock(); if(!bandVertPtr) return; // Grab the fog color. ColorI fogColor( mLastFogColor.red * 255, mLastFogColor.green * 255, mLastFogColor.blue * 255 ); ColorI fogColorAlpha( mLastFogColor.red * 255, mLastFogColor.green * 255, mLastFogColor.blue * 255, 0 ); // Upper portion of band geometry. { bandVertPtr[0].point.set( -1, -1, mFogBandHeight ); bandVertPtr[1].point.set( 1, -1, mFogBandHeight ); bandVertPtr[2].point.set( 1, -1, 0 ); bandVertPtr[0].color.set( fogColorAlpha ); bandVertPtr[1].color.set( fogColorAlpha ); bandVertPtr[2].color.set( fogColor ); bandVertPtr[3].point.set( -1, -1, mFogBandHeight ); bandVertPtr[4].point.set( 1, -1, 0 ); bandVertPtr[5].point.set( -1, -1, 0 ); bandVertPtr[3].color.set( fogColorAlpha ); bandVertPtr[4].color.set( fogColor ); bandVertPtr[5].color.set( fogColor ); bandVertPtr[6].point.set( 1, -1, mFogBandHeight ); bandVertPtr[7].point.set( 1, 1, mFogBandHeight ); bandVertPtr[8].point.set( 1, 1, 0 ); bandVertPtr[6].color.set( fogColorAlpha ); bandVertPtr[7].color.set( fogColorAlpha ); bandVertPtr[8].color.set( fogColor ); bandVertPtr[9].point.set( 1, -1, mFogBandHeight ); bandVertPtr[10].point.set( 1, 1, 0 ); bandVertPtr[11].point.set( 1, -1, 0 ); bandVertPtr[9].color.set( fogColorAlpha ); bandVertPtr[10].color.set( fogColor ); bandVertPtr[11].color.set( fogColor ); bandVertPtr[12].point.set( -1, 1, mFogBandHeight ); bandVertPtr[13].point.set( -1, -1, mFogBandHeight ); bandVertPtr[14].point.set( -1, -1, 0 ); bandVertPtr[12].color.set( fogColorAlpha ); bandVertPtr[13].color.set( fogColorAlpha ); bandVertPtr[14].color.set( fogColor ); bandVertPtr[15].point.set( -1, 1, mFogBandHeight ); bandVertPtr[16].point.set( -1, -1, 0 ); bandVertPtr[17].point.set( -1, 1, 0 ); bandVertPtr[15].color.set( fogColorAlpha ); bandVertPtr[16].color.set( fogColor ); bandVertPtr[17].color.set( fogColor ); bandVertPtr[18].point.set( 1, 1, mFogBandHeight ); bandVertPtr[19].point.set( -1, 1, mFogBandHeight ); bandVertPtr[20].point.set( -1, 1, 0 ); bandVertPtr[18].color.set( fogColorAlpha ); bandVertPtr[19].color.set( fogColorAlpha ); bandVertPtr[20].color.set( fogColor ); bandVertPtr[21].point.set( 1, 1, mFogBandHeight ); bandVertPtr[22].point.set( -1, 1, 0 ); bandVertPtr[23].point.set( 1, 1, 0 ); bandVertPtr[21].color.set( fogColorAlpha ); bandVertPtr[22].color.set( fogColor ); bandVertPtr[23].color.set( fogColor ); } // Lower portion of band geometry. { bandVertPtr[24].point.set( -1, -1, 0 ); bandVertPtr[25].point.set( 1, -1, 0 ); bandVertPtr[26].point.set( 1, -1, -1 ); bandVertPtr[24].color.set( fogColor ); bandVertPtr[25].color.set( fogColor ); bandVertPtr[26].color.set( fogColor ); bandVertPtr[27].point.set( -1, -1, 0 ); bandVertPtr[28].point.set( 1, -1, -1 ); bandVertPtr[29].point.set( -1, -1, -1 ); bandVertPtr[27].color.set( fogColor ); bandVertPtr[28].color.set( fogColor ); bandVertPtr[29].color.set( fogColor ); bandVertPtr[30].point.set( 1, -1, 0 ); bandVertPtr[31].point.set( 1, 1, 0 ); bandVertPtr[32].point.set( 1, 1, -1 ); bandVertPtr[30].color.set( fogColor ); bandVertPtr[31].color.set( fogColor ); bandVertPtr[32].color.set( fogColor ); bandVertPtr[33].point.set( 1, -1, 0 ); bandVertPtr[34].point.set( 1, 1, -1 ); bandVertPtr[35].point.set( 1, -1, -1 ); bandVertPtr[33].color.set( fogColor ); bandVertPtr[34].color.set( fogColor ); bandVertPtr[35].color.set( fogColor ); bandVertPtr[36].point.set( -1, 1, 0 ); bandVertPtr[37].point.set( -1, -1, 0 ); bandVertPtr[38].point.set( -1, -1, -1 ); bandVertPtr[36].color.set( fogColor ); bandVertPtr[37].color.set( fogColor ); bandVertPtr[38].color.set( fogColor ); bandVertPtr[39].point.set( -1, 1, 0 ); bandVertPtr[40].point.set( -1, -1, -1 ); bandVertPtr[41].point.set( -1, 1, -1 ); bandVertPtr[39].color.set( fogColor ); bandVertPtr[40].color.set( fogColor ); bandVertPtr[41].color.set( fogColor ); bandVertPtr[42].point.set( 1, 1, 0 ); bandVertPtr[43].point.set( -1, 1, 0 ); bandVertPtr[44].point.set( -1, 1, -1 ); bandVertPtr[42].color.set( fogColor ); bandVertPtr[43].color.set( fogColor ); bandVertPtr[44].color.set( fogColor ); bandVertPtr[45].point.set( 1, 1, 0 ); bandVertPtr[46].point.set( -1, 1, -1 ); bandVertPtr[47].point.set( 1, 1, -1 ); bandVertPtr[45].color.set( fogColor ); bandVertPtr[46].color.set( fogColor ); bandVertPtr[47].color.set( fogColor ); } mFogBandVB.unlock(); SAFE_DELETE( mFogBandMatInst ); if ( mFogBandMat ) { mFogBandMat->deleteObject(); mFogBandMat = NULL; } // Setup the material for this imposter. mFogBandMat = MATMGR->allocateAndRegister( String::EmptyString ); mFogBandMat->mAutoGenerated = true; mFogBandMat->mTranslucent = true; mFogBandMat->mVertColor[0] = true; mFogBandMat->mDoubleSided = true; mFogBandMat->mEmissive[0] = true; FeatureSet features = MATMGR->getDefaultFeatures(); features.addFeature(MFT_isBackground); mFogBandMatInst = mFogBandMat->createMatInstance(); mFogBandMatInst->init(features, getGFXVertexFormat() ); } void SkyBox::onStaticModified( const char *slotName, const char *newValue ) { Parent::onStaticModified( slotName, newValue ); if ( dStricmp( slotName, "material" ) == 0 ) setMaskBits( 0xFFFFFFFF ); } void SkyBox::_initMaterial() { if ( mMatInstance ) SAFE_DELETE( mMatInstance ); if ( mMaterial ) mMatInstance = mMaterial->createMatInstance(); else mMatInstance = MATMGR->createMatInstance( "WarningMaterial" ); // We want to disable culling and z write. GFXStateBlockDesc desc; desc.setCullMode( GFXCullNone ); desc.setBlend( true ); desc.setZReadWrite( true, false ); desc.zFunc = GFXCmpLessEqual; mMatInstance->addStateBlockDesc( desc ); // Also disable lighting on the skybox material by default. FeatureSet features = MATMGR->getDefaultFeatures(); features.removeFeature( MFT_RTLighting ); features.removeFeature( MFT_Visibility ); features.addFeature(MFT_isBackground); features.addFeature(MFT_SkyBox); // Now initialize the material. mMatInstance->init(features, getGFXVertexFormat()); } void SkyBox::_updateMaterial() { if (!getMaterialResource().isValid()) { //If our materialDef isn't valid, try setting it _setMaterial(getMaterial()); } if (getMaterialResource().isValid()) { _initMaterial(); } } BaseMatInstance* SkyBox::_getMaterialInstance() { if ( !mMaterial || !mMatInstance || mMatInstance->getMaterial() != mMaterial ) _initMaterial(); if ( !mMatInstance ) return NULL; return mMatInstance; } DefineEngineMethod( SkyBox, postApply, void, (), , "") { object->inspectPostApply(); }