//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SKYBOX_H_ #define _SKYBOX_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #ifndef _CUBEMAPDATA_H_ #include "gfx/sim/cubemapData.h" #endif #ifndef _MATERIALLIST_H_ #include "materials/materialList.h" #endif #ifndef _GFXVERTEXBUFFER_H_ #include "gfx/gfxVertexBuffer.h" #endif #ifndef _GFXPRIMITIVEBUFFER_H_ #include "gfx/gfxPrimitiveBuffer.h" #endif #include "T3D/assets/MaterialAsset.h" GFXDeclareVertexFormat( GFXSkyVertex ) { Point3F point; Point3F normal; GFXVertexColor color; }; struct SkyMatParams { void init( BaseMatInstance *matInst ) {}; }; class MatrixSet; class SkyBox : public SceneObject { typedef SceneObject Parent; public: SkyBox(); virtual ~SkyBox(); DECLARE_CONOBJECT( SkyBox ); // SimObject void onStaticModified( const char *slotName, const char *newValue ); // ConsoleObject virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual void inspectPostApply(); // NetObject virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); virtual void unpackUpdate( NetConnection *conn, BitStream *stream ); // SceneObject void prepRenderImage( SceneRenderState* state ); /// Our render delegate. void _renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi ); /// Prepares rendering structures and geometry. void _initRender(); protected: // Material DECLARE_MATERIALASSET(SkyBox, Material); DECLARE_ASSET_NET_SETGET(SkyBox, Material, -1); BaseMatInstance *mMatInstance; SkyMatParams mMatParamHandle; GFXVertexBufferHandle mVB; GFXVertexBufferHandle mFogBandVB; Material *mFogBandMat; BaseMatInstance *mFogBandMatInst; LinearColorF mLastFogColor; bool mDrawBottom; bool mIsVBDirty; U32 mPrimCount; MatrixSet *mMatrixSet; F32 mFogBandHeight; void _updateMaterial(); void _initMaterial(); BaseMatInstance* _getMaterialInstance(); }; #endif // _SKYBOX_H_