//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/bitmap/bitmapUtils.h" #include "platform/platform.h" void bitmapExtrude5551_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) { const U16 *src = (const U16 *) srcMip; U16 *dst = (U16 *) mip; U32 stride = srcHeight != 1 ? srcWidth : 0; U32 width = srcWidth >> 1; U32 height = srcHeight >> 1; if (width == 0) width = 1; if (height == 0) height = 1; if (srcWidth != 1) { for(U32 y = 0; y < height; y++) { for(U32 x = 0; x < width; x++) { U32 a = src[0]; U32 b = src[1]; U32 c = src[stride]; U32 d = src[stride+1]; #if defined(TORQUE_BIG_ENDIAN) dst[x] = ((( (a >> 10) + (b >> 10) + (c >> 10) + (d >> 10)) >> 2) << 10) | ((( ((a >> 5) & 0x1F) + ((b >> 5) & 0x1F) + ((c >> 5) & 0x1F) + ((d >> 5) & 0x1F)) >> 2) << 5) | ((( ((a >> 0) & 0x1F) + ((b >> 0) & 0x1F) + ((c >> 0) & 0x1F) + ((d >> 0) & 0x1F)) >> 2) << 0); #else dst[x] = ((( (a >> 11) + (b >> 11) + (c >> 11) + (d >> 11)) >> 2) << 11) | ((( ((a >> 6) & 0x1F) + ((b >> 6) & 0x1F) + ((c >> 6) & 0x1F) + ((d >> 6) & 0x1F)) >> 2) << 6) | ((( ((a >> 1) & 0x1F) + ((b >> 1) & 0x1F) + ((c >> 1) & 0x1F) + ((d >> 1) & 0x1F)) >> 2) << 1); #endif src += 2; } src += stride; dst += width; } } else { for(U32 y = 0; y < height; y++) { U32 a = src[0]; U32 c = src[stride]; #if defined(TORQUE_OS_MAC) dst[y] = ((( (a >> 10) + (c >> 10)) >> 1) << 10) | ((( ((a >> 5) & 0x1F) + ((c >> 5) & 0x1f)) >> 1) << 5) | ((( ((a >> 0) & 0x1F) + ((c >> 0) & 0x1f)) >> 1) << 0); #else dst[y] = ((( (a >> 11) + (c >> 11)) >> 1) << 11) | ((( ((a >> 6) & 0x1f) + ((c >> 6) & 0x1f)) >> 1) << 6) | ((( ((a >> 1) & 0x1F) + ((c >> 1) & 0x1f)) >> 1) << 1); #endif src += 1 + stride; } } } //-------------------------------------------------------------------------- void bitmapExtrudeRGB_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) { const U8 *src = (const U8 *) srcMip; U8 *dst = (U8 *) mip; U32 stride = srcHeight != 1 ? (srcWidth) * 3 : 0; U32 width = srcWidth >> 1; U32 height = srcHeight >> 1; if (width == 0) width = 1; if (height == 0) height = 1; if (srcWidth != 1) { for(U32 y = 0; y < height; y++) { for(U32 x = 0; x < width; x++) { *dst++ = (U32(*src) + U32(src[3]) + U32(src[stride]) + U32(src[stride+3]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[3]) + U32(src[stride]) + U32(src[stride+3]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[3]) + U32(src[stride]) + U32(src[stride+3]) + 2) >> 2; src += 4; } src += stride; // skip } } else { for(U32 y = 0; y < height; y++) { *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src += 4; src += stride; // skip } } } //-------------------------------------------------------------------------- void bitmapExtrudeRGBA_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) { const U8 *src = (const U8 *) srcMip; U8 *dst = (U8 *) mip; U32 stride = srcHeight != 1 ? (srcWidth) * 4 : 0; U32 width = srcWidth >> 1; U32 height = srcHeight >> 1; if (width == 0) width = 1; if (height == 0) height = 1; if (srcWidth != 1) { for(U32 y = 0; y < height; y++) { for(U32 x = 0; x < width; x++) { *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2; src += 5; } src += stride; // skip } } else { for(U32 y = 0; y < height; y++) { *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src += 5; src += stride; // skip } } } void bitmapExtrudeFPRGBA_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) { const U16 *src = (const U16 *)srcMip; U16 *dst = (U16 *)mip; U32 stride = srcHeight != 1 ? (srcWidth) * 8 : 0; U32 width = srcWidth >> 1; U32 height = srcHeight >> 1; if (width == 0) width = 1; if (height == 0) height = 1; if (srcWidth != 1) { for (U32 y = 0; y < height; y++) { for (U32 x = 0; x < width; x++) { *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2; src++; *dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride + 4]) + 2) >> 2; src += 5; } src += stride; // skip } } else { for (U32 y = 0; y < height; y++) { *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src++; *dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1; src += 5; src += stride; // skip } } } void (*bitmapExtrude5551)(const void *srcMip, void *mip, U32 height, U32 width) = bitmapExtrude5551_c; void (*bitmapExtrudeRGB)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeRGB_c; void (*bitmapExtrudeRGBA)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeRGBA_c; void (*bitmapExtrudeFPRGBA)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeFPRGBA_c; //-------------------------------------------------------------------------- void bitmapConvertRGB_to_1555_c(U8 *src, U32 pixels) { U16 *dst = (U16 *)src; for(U32 j = 0; j < pixels; j++) { U32 r = src[0] >> 3; U32 g = src[1] >> 3; U32 b = src[2] >> 3; #if defined(TORQUE_OS_MAC) *dst++ = 0x8000 | (b << 10) | (g << 5) | (r << 0); #else *dst++ = b | (g << 5) | (r << 10) | 0x8000; #endif src += 3; } } void (*bitmapConvertRGB_to_1555)(U8 *src, U32 pixels) = bitmapConvertRGB_to_1555_c; //------------------------------------------------------------------------------ void bitmapConvertRGB_to_5551_c(U8 *src, U32 pixels) { U16 *dst = (U16 *)src; for(U32 j = 0; j < pixels; j++) { U32 r = src[0] >> 3; U32 g = src[1] >> 3; U32 b = src[2] >> 3; #if defined(TORQUE_OS_MAC) *dst++ = (1 << 15) | (b << 10) | (g << 5) | (r << 0); #else *dst++ = (b << 1) | (g << 6) | (r << 11) | 1; #endif src += 3; } } void (*bitmapConvertRGB_to_5551)(U8 *src, U32 pixels) = bitmapConvertRGB_to_5551_c; //------------------------------------------------------------------------------ void bitmapConvertRGB_to_RGBX_c( U8 **src, U32 pixels ) { const U8 *oldBits = *src; U8 *newBits = new U8[pixels * 4]; dMemset( newBits, 0xFF, pixels * 4 ); // This is done to set alpha values -patw // Copy the bits over to the new memory for( U32 i = 0; i < pixels; i++ ) dMemcpy( &newBits[i * 4], &oldBits[i * 3], sizeof(U8) * 3 ); // Now hose the old bits delete [] *src; *src = newBits; } void (*bitmapConvertRGB_to_RGBX)( U8 **src, U32 pixels ) = bitmapConvertRGB_to_RGBX_c; //------------------------------------------------------------------------------ void bitmapConvertRGBX_to_RGB_c( U8 **src, U32 pixels ) { const U8 *oldBits = *src; U8 *newBits = new U8[pixels * 3]; // Copy the bits over to the new memory for( U32 i = 0; i < pixels; i++ ) dMemcpy( &newBits[i * 3], &oldBits[i * 4], sizeof(U8) * 3 ); // Now hose the old bits delete [] *src; *src = newBits; } void (*bitmapConvertRGBX_to_RGB)( U8 **src, U32 pixels ) = bitmapConvertRGBX_to_RGB_c; //------------------------------------------------------------------------------ void bitmapConvertA8_to_RGBA_c( U8 **src, U32 pixels ) { const U8 *oldBits = *src; U8 *newBits = new U8[pixels * 4]; // Zero new bits dMemset( newBits, 0, pixels * 4 ); // Copy Alpha values for( U32 i = 0; i < pixels; i++ ) newBits[i * 4 + 3] = oldBits[i]; // Now hose the old bits delete [] *src; *src = newBits; } void (*bitmapConvertA8_to_RGBA)( U8 **src, U32 pixels ) = bitmapConvertA8_to_RGBA_c;