//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/bitmap/cubemapSaver.h" #include "platform/platform.h" #include "gfx/bitmap/ddsFile.h" #include "gfx/bitmap/imageUtils.h" #include "gfx/gfxDevice.h" #include "gfx/gfxTransformSaver.h" #include "gfx/gfxTextureManager.h" #include "materials/shaderData.h" #include "core/stream/fileStream.h" #include "math/mathUtils.h" #include "math/mTransform.h" namespace CubemapSaver { const U32 CubeFaces = 6; bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat) { if (!cubemap.isValid()) { Con::errorf("CubemapSaver: cubemap handle is not valid"); return false; } GFXCubemap *pCubemap = cubemap.getPointer(); const U32 faceSize = pCubemap->getSize(); const U32 mipLevels = pCubemap->getMipMapLevels(); GFXFormat targetFmt = pCubemap->getFormat(); //setup render targets GFXTexHandle pTextures[CubeFaces]; for (U32 face = 0; face < CubeFaces; face++) { pTextures[face].set(faceSize, faceSize, targetFmt, &GFXTexturePersistentProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__), mipLevels, GFXTextureManager::AA_MATCH_BACKBUFFER); // yep t3d has funky z up, need to change the face order GFX->copyResource(pTextures[face], pCubemap, GFXCubemap::zUpFaceIndex(face) ); } GBitmap *pBitmaps[CubeFaces]; bool error = false; const bool compressedFormat = ImageUtil::isCompressedFormat(compressionFormat); const bool hasMips = mipLevels > 1 ? true : false; for (U32 i = 0; i < CubeFaces; i++) { pBitmaps[i] = new GBitmap(faceSize, faceSize, hasMips, targetFmt); bool result = pTextures[i].copyToBmp(pBitmaps[i]); if (!result) { Con::errorf("CubemapSaver: cubemap number %u failed to copy", i); error = true; } } if (!error) { DDSFile *pDds = DDSFile::createDDSCubemapFileFromGBitmaps(pBitmaps); if (pDds) { // compressed and floating point don't need swizzling if (!compressedFormat && targetFmt != GFXFormatR16G16B16A16F) ImageUtil::swizzleDDS(pDds, Swizzles::bgra); if(compressedFormat) ImageUtil::ddsCompress(pDds, compressionFormat); FileStream stream; stream.open(path, Torque::FS::File::Write); if (stream.getStatus() == Stream::Ok) pDds->write(stream); else Con::errorf("CubemapSaver: failed to open file stream for file %s", path.getFullPath().c_str()); SAFE_DELETE(pDds); } } //cleanup for (U32 i = 0; i < CubeFaces; i++) SAFE_DELETE(pBitmaps[i]); return true; } bool getBitmaps(GFXCubemapHandle cubemap, GFXFormat compressionFormat, GBitmap* faceBitmaps[6]) { if (!cubemap.isValid()) { Con::errorf("CubemapSaver: cubemap handle is not valid"); return false; } return false; } }