//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gfx/gfxCardProfile.h" #include "console/console.h" #include "console/engineAPI.h" #include "core/volume.h" // NOTE: The script class docs are in // Documentation\scriptDocs\docs\classGFXCardProfiler.txt void GFXCardProfiler::loadProfileScript(const char* aScriptName) { const String profilePath = Con::getVariable( "$pref::Video::profilePath" ); String scriptName = !profilePath.isEmpty() ? profilePath.c_str() : "profile"; scriptName += "/"; scriptName += aScriptName; void *data = NULL; U32 dataSize = 0; Torque::FS::ReadFile( scriptName.c_str(), data, dataSize, true ); if(data == NULL) { #ifdef TORQUE_DEBUG Con::warnf(" - No card profile %s exists", scriptName.c_str()); #endif return; } const char *script = static_cast(data); #ifdef TORQUE_DEBUG Con::printf(" - Loaded card profile %s", scriptName.c_str()); #endif Con::evaluate(script, false, NULL); delete[] script; } void GFXCardProfiler::loadProfileScripts(const String& render, const String& vendor, const String& card, const String& version) { String script = render + "." TORQUE_SCRIPT_EXTENSION; loadProfileScript(script); script = render + "." + vendor + "." TORQUE_SCRIPT_EXTENSION; loadProfileScript(script); script = render + "." + vendor + "." + card + "." TORQUE_SCRIPT_EXTENSION; loadProfileScript(script); script = render + "." + vendor + "." + card + "." + version + "." TORQUE_SCRIPT_EXTENSION; loadProfileScript(script); } GFXCardProfiler::GFXCardProfiler() : mVideoMemory( 0 ) { } GFXCardProfiler::~GFXCardProfiler() { mCapDictionary.clear(); } String GFXCardProfiler::strippedString(const char *string) { String res = ""; // And fill it with the stripped string... const char *a=string; while(*a) { if(isalnum(*a)) { res += *a; } a++; } return res; } void GFXCardProfiler::init() { // Spew a bit... Con::printf("Initializing GFXCardProfiler (%s)", getRendererString().c_str()); Con::printf(" o Chipset : '%s'", getChipString().c_str()); Con::printf(" o Card : '%s'", getCardString().c_str()); Con::printf(" o Version : '%s'", getVersionString().c_str()); Con::printf(" o VRAM : %d MB", getVideoMemoryInMB()); // Do card-specific setup... Con::printf(" - Scanning card capabilities..."); setupCardCapabilities(); // And finally, load stuff up... String render = strippedString(getRendererString()); String chipset = strippedString(getChipString()); String card = strippedString(getCardString()); String version = strippedString(getVersionString()); Con::printf(" - Loading card profiles..."); loadProfileScripts(render, chipset, card, version); } U32 GFXCardProfiler::queryProfile(const String &cap) { U32 res; if( _queryCardCap( cap, res ) ) return res; if(mCapDictionary.contains(cap)) return mCapDictionary[cap]; Con::errorf( "GFXCardProfiler (%s) - Unknown capability '%s'.", getRendererString().c_str(), cap.c_str() ); return 0; } U32 GFXCardProfiler::queryProfile(const String &cap, U32 defaultValue) { PROFILE_SCOPE( GFXCardProfiler_queryProfile ); U32 res; if( _queryCardCap( cap, res ) ) return res; if( mCapDictionary.contains( cap ) ) return mCapDictionary[cap]; else return defaultValue; } void GFXCardProfiler::setCapability(const String &cap, U32 value) { // Check for dups. if( mCapDictionary.contains( cap ) ) { Con::warnf( "GFXCardProfiler (%s) - Setting capability '%s' multiple times.", getRendererString().c_str(), cap.c_str() ); mCapDictionary[cap] = value; return; } // Insert value as necessary. Con::printf( "GFXCardProfiler (%s) - Setting capability '%s' to %d.", getRendererString().c_str(), cap.c_str(), value ); mCapDictionary.insert( cap, value ); } bool GFXCardProfiler::checkFormat( const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips ) { return _queryFormat( fmt, profile, inOutAutogenMips ); } DECLARE_SCOPE( GFXCardProfilerAPI ); IMPLEMENT_SCOPE( GFXCardProfilerAPI, GFXCardProfiler,, ""); ConsoleDoc( "@class GFXCardProfilerAPI\n" "@brief This class is the interface between TorqueScript and GFXCardProfiler.\n\n" "You will not actually declare GFXCardProfilerAPI in TorqueScript. It exists solely " "to give access to the GFXCardProfiler's querying functions, such as GFXCardProfiler::getRenderer.\n\n" "@tsexample\n" "// Example of accessing GFXCardProfiler function from script\n" "// Notice you are not using the API version\n" "%videoMem = GFXCardProfiler::getVideoMemoryMB();\n" "@endtsexample\n\n" "@see GFXCardProfiler for more information\n\n" "@ingroup GFX\n" ); DefineEngineStaticMethod( GFXCardProfilerAPI, getVersion, String, (),, "Returns the driver version string." ) { return GFX->getCardProfiler()->getVersionString(); } DefineEngineStaticMethod( GFXCardProfilerAPI, getCard, String, (),, "Returns the card name." ) { return GFX->getCardProfiler()->getCardString(); } DefineEngineStaticMethod( GFXCardProfilerAPI, getVendor, String, (),, "Returns the card vendor name." ) { // TODO: Fix all of this vendor crap, it's not consistent return GFX->getCardProfiler()->getChipString(); } DefineEngineStaticMethod( GFXCardProfilerAPI, getRenderer, String, (),, "Returns the renderer name. For example D3D11 or OpenGL." ) { return GFX->getCardProfiler()->getRendererString(); } DefineEngineStaticMethod( GFXCardProfilerAPI, getVideoMemoryMB, S32, (),, "Returns the amount of video memory in megabytes." ) { return GFX->getCardProfiler()->getVideoMemoryInMB(); } DefineEngineStaticMethod( GFXCardProfilerAPI, setCapability, void, ( const char *name, S32 value ),, "Used to set the value for a specific card capability.\n" "@param name The name of the capability being set.\n" "@param value The value to set for that capability." ) { GFX->getCardProfiler()->setCapability( name, (U32)value ); } DefineEngineStaticMethod( GFXCardProfilerAPI, queryProfile, S32, ( const char *name, S32 defaultValue ),, "Used to query the value of a specific card capability.\n" "@param name The name of the capability being queried.\n" "@param defaultValue The value to return if the capability is not defined." ) { return (S32)GFX->getCardProfiler()->queryProfile( name, (U32)defaultValue ); } DefineEngineStaticMethod( GFXCardProfilerAPI, getBestDepthFormat, String, (),, "Returns the card name." ) { if (GFX->getCardProfiler()->queryProfile("GL::Workaround::intel_mac_depth", false)) return "GFXFormatD16"; else return "GFXFormatD24S8"; }