//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFXCUBEMAP_H_ #define _GFXCUBEMAP_H_ #ifndef _GFXTEXTUREHANDLE_H_ #include "gfx/gfxTextureHandle.h" #endif class GFXDevice; struct DDSFile; /// class GFXCubemap : public StrongRefBase, public GFXResource { friend class GFXDevice; friend class GFXTextureManager; protected: // should only be called by GFXDevice virtual void setToTexUnit( U32 tuNum ) = 0; /// The path to the cubemap file. String mPath; /// Sets the cubemap file path. void _setPath( const String &path ) { mPath = path; } U32 mMipMapLevels; bool mInitialized; public: /// Create a static cubemap from a list of 6 face textures. virtual void initStatic( GFXTexHandle *faces ) = 0; /// Create a static cubemap from a DDS cubemap file. virtual void initStatic( DDSFile *dds ) = 0; ///create dynamic cubemap. mipLevels 0 is auto create mips, otherwise the value is how many mip levels you wish the cubemap to have virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0; void initNormalize(U32 size); GFXCubemap(); virtual ~GFXCubemap(); /// Returns the size of the faces. virtual U32 getSize() const = 0; /// Returns the face texture format. virtual GFXFormat getFormat() const = 0; /// Returns if this cubemap has been initialized virtual bool isInitialized() { return false; } /// Returns the cubemap file path set at creation. const String& getPath() const { return mPath; } // GFXResource interface /// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer virtual const String describeSelf() const; /// Get the number of mip maps const U32 getMipMapLevels() const { return mMipMapLevels; } /// Get Z up face index of the cubemap. DDS files will be stored Y up static U32 zUpFaceIndex(const U32 index); }; /// A reference counted handle to a cubemap resource. class GFXCubemapHandle : public StrongRefPtr { public: GFXCubemapHandle() {} GFXCubemapHandle( GFXCubemap *cubemap ) { StrongRefPtr::set( cubemap ); } GFXCubemapHandle( const String &cubemapDDS ) { set( cubemapDDS ); } /// Set a cubemap from a DDS cubemap texture file. bool set( const String &cubemapDDS ); /// Releases the texture handle. void free() { StrongObjectRef::set( NULL ); } }; /// Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated class GFXCubemapArray : public StrongRefBase, public GFXResource { friend class GFXDevice; friend class GFXTextureManager; protected: /// should only be called by GFXDevice virtual void setToTexUnit( U32 tuNum ) = 0; /// number of cubemaps in the array U32 mNumCubemaps; /// cubemap face size U32 mSize; /// number of mip levels U32 mMipMapLevels; /// format GFXFormat mFormat; public: GFXCubemapArray() :mNumCubemaps(0), mSize(0), mMipMapLevels(0), mFormat(GFXFormat_FIRST) {} virtual ~GFXCubemapArray() {}; /// Initialize from an array of cubemaps void setCubeTexSize(GFXCubemapHandle* cubemaps); void setCubeTexSize(const U32 cubemapFaceSize); virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0; /// Initialize cubemapCount number of blank cubemaps in the array virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0; /// Update cubemap in the array virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) = 0; /// Copy this cubemap to another - destination must be same format, same face size & at-least the same size(or larger) virtual void copyTo(GFXCubemapArray *pDstCubemap) = 0; /// Return number of textures in the array const U32 getNumCubemaps() const { return mNumCubemaps; } /// Get the number of mip maps const U32 getMipMapLevels() const { return mMipMapLevels; } /// Returns the size of the faces. const U32 getSize() const { return mSize; } /// Returns the format const GFXFormat getFormat() const { return mFormat; } virtual const String describeSelf() const; }; /// A reference counted handle to a cubemap array resource. class GFXCubemapArrayHandle : public StrongRefPtr { public: GFXCubemapArrayHandle() {} GFXCubemapArrayHandle(GFXCubemapArray *cubemapArray) { StrongRefPtr::set(cubemapArray); } /// Releases the texture handle. void free() { StrongObjectRef::set(NULL); } }; #endif // GFXCUBEMAP