//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "core/strings/stringFunctions.h" #include "console/console.h" #include "gfx/gfxDevice.h" #include "gfx/gfxPrimitiveBuffer.h" //----------------------------------------------------------------------------- #ifdef TORQUE_DEBUG GFXPrimitiveBuffer *GFXPrimitiveBuffer::smHead = NULL; U32 GFXPrimitiveBuffer::smActivePBCount = 0; void GFXPrimitiveBuffer::dumpActivePBs() { if(!smActivePBCount) { Con::printf("GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!"); return; } Con::printf("GFXPrimitiveBuffer Usage Report - %d active PBs", smActivePBCount); Con::printf("---------------------------------------------------------------"); Con::printf(" Addr #idx #prims Profiler Path RefCount"); for(GFXPrimitiveBuffer *walk = smHead; walk; walk=walk->mDebugNext) { #if defined(TORQUE_ENABLE_PROFILER) Con::printf(" %x %6d %6d %s %d", walk, walk->mIndexCount, walk->mPrimitiveCount, walk->mDebugCreationPath.c_str(), walk->getRefCount()); #else Con::printf(" %x %6d %6d %s %d", walk, walk->mIndexCount, walk->mPrimitiveCount, "", walk->getRefCount()); #endif } Con::printf("----- dump complete -------------------------------------------"); AssertFatal(false, "There is a primitive buffer leak, check the log for more details."); } #endif /// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer const String GFXPrimitiveBuffer::describeSelf() const { #if defined(TORQUE_DEBUG) && defined(TORQUE_ENABLE_PROFILER) return String::ToString("indexCount: %6d primCount: %6d refCount: %d path: %s", mIndexCount, mPrimitiveCount, getRefCount(), mDebugCreationPath.c_str()); #else return String::ToString("indexCount: %6d primCount: %6d refCount: %d path: %s", mIndexCount, mPrimitiveCount, getRefCount(), ""); #endif } //----------------------------------------------------------------------------- // Set //----------------------------------------------------------------------------- void GFXPrimitiveBufferHandle::set(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType, String desc) { StrongRefPtr::operator=( theDevice->allocPrimitiveBuffer(indexCount, primitiveCount, bufferType) ); #ifdef TORQUE_DEBUG if( desc.isNotEmpty() ) getPointer()->mDebugCreationPath = desc; #endif } //----------------------------------------------------------------------------- // immutable //----------------------------------------------------------------------------- void GFXPrimitiveBufferHandle::immutable(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, void* data, String desc) { StrongRefPtr::operator=( theDevice->allocPrimitiveBuffer(indexCount, primitiveCount, GFXBufferTypeImmutable, data) ); #ifdef TORQUE_DEBUG if( desc.isNotEmpty() ) getPointer()->mDebugCreationPath = desc; #endif }