//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFXSTRUCTS_H_ #define _GFXSTRUCTS_H_ #ifndef _COLOR_H_ #include "core/color.h" #endif #ifndef _GFXVERTEXCOLOR_H_ #include "gfx/gfxVertexColor.h" #endif #ifndef _GFXENUMS_H_ #include "gfx/gfxEnums.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _PROFILER_H_ #include "platform/profiler.h" #endif #ifndef _GFXRESOURCE_H_ #include "gfx/gfxResource.h" #endif #ifndef _REFBASE_H_ #include "core/util/refBase.h" #endif #ifndef _GFXVERTEXTYPES_H_ #include "gfx/gfxVertexTypes.h" #endif //----------------------------------------------------------------------------- struct GFXVideoMode { GFXVideoMode(); Point2I resolution; U32 bitDepth; U32 refreshRate; bool fullScreen; bool wideScreen; // When this is returned from GFX, it's the max, otherwise it's the desired AA level. U32 antialiasLevel; inline bool operator == ( const GFXVideoMode &otherMode ) const { if( otherMode.fullScreen != fullScreen ) return false; if( otherMode.resolution != resolution ) return false; if( otherMode.bitDepth != bitDepth ) return false; if( otherMode.refreshRate != refreshRate ) return false; if( otherMode.wideScreen != wideScreen ) return false; if( otherMode.antialiasLevel != antialiasLevel) return false; return true; } inline bool operator !=( const GFXVideoMode& otherMode ) const { return !( *this == otherMode ); } /// Fill whatever fields we can from the passed string, which should be /// of form "width height [bitDepth [refreshRate] [antialiasLevel]]" Unspecified fields /// aren't modified, so you may want to set defaults before parsing. void parseFromString( const char *str ); /// Gets a string representation of the object as /// "resolution.x resolution.y fullScreen bitDepth refreshRate antialiasLevel" /// /// \return (string) A string representation of the object. const String toString() const; }; //----------------------------------------------------------------------------- struct GFXPrimitive { GFXPrimitiveType type; U32 startVertex; /// offset into vertex buffer to change where vertex[0] is U32 minIndex; /// minimal value we will see in the indices U32 startIndex; /// start of indices in buffer U32 numPrimitives; /// how many prims to render U32 numVertices; /// how many vertices... (used for locking, we lock from minIndex to minIndex + numVertices) GFXPrimitive() { type = GFXPT_FIRST; startVertex = 0; minIndex = 0; startIndex = 0; numPrimitives = 0; numVertices = 0; } }; /// Passed to GFX for shader defines. struct GFXShaderMacro { GFXShaderMacro() {} GFXShaderMacro( const GFXShaderMacro ¯o ) : name( macro.name ), value( macro.value ) {} GFXShaderMacro( const String &name_, const String &value_ = String::EmptyString ) : name( name_ ), value( value_ ) {} ~GFXShaderMacro() {} /// The macro name. String name; /// The optional macro value. String value; static void stringize( const Vector ¯os, String *outString ); }; #endif // _GFXSTRUCTS_H_