//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gfx/gfxTextureHandle.h" #include "gfx/gfxDevice.h" #include "gfx/gfxTextureManager.h" GFXTexHandle GFXTexHandle::ZERO; GFXTexHandle GFXTexHandle::ONE; GFXTexHandle GFXTexHandle::ZUP; GFXTexHandle::GFXTexHandle( GFXTextureObject *obj ) { StrongObjectRef::set( obj ); } GFXTexHandle::GFXTexHandle( const GFXTexHandle &handle, const String &desc ) { StrongObjectRef::set( handle.getPointer() ); #ifdef TORQUE_DEBUG if ( getPointer() ) getPointer()->mDebugDescription = desc; #endif } GFXTexHandle::GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc ) { set( texName, profile, desc ); } GFXTexHandle::GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc) { set(texNameR, texNameG, texNameB, texNameA, inputKey, profile, desc); } bool GFXTexHandle::set( const String &texName, GFXTextureProfile *profile, const String &desc ) { // Clear the existing texture first, so that // its memory is free for the new allocation. free(); // Create and set the new texture. AssertFatal( texName.isNotEmpty(), "Texture name is empty" ); StrongObjectRef::set( TEXMGR->createTexture( texName, profile ) ); #ifdef TORQUE_DEBUG if ( getPointer() ) getPointer()->mDebugDescription = desc; #endif return isValid(); } bool GFXTexHandle::set(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc) { // Clear the existing texture first, so that // its memory is free for the new allocation. free(); // Create and set the new texture. AssertFatal( texNameR.isNotEmpty(), "Texture name is empty" ); StrongObjectRef::set( TEXMGR->createCompositeTexture( texNameR, texNameG, texNameB, texNameA, inputKey, profile ) ); #ifdef TORQUE_DEBUG if ( getPointer() ) getPointer()->mDebugDescription = desc; #endif return isValid(); } GFXTexHandle::GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc ) { set( bmp, profile, deleteBmp, desc ); } bool GFXTexHandle::set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc ) { // Clear the existing texture first, so that // its memory is free for the new allocation. free(); // Create and set the new texture. AssertFatal( bmp, "Bitmap is NULL" ); StrongObjectRef::set( TEXMGR->createTexture( bmp, String(), profile, deleteBmp ) ); #ifdef TORQUE_DEBUG if ( getPointer() ) getPointer()->mDebugDescription = desc; #endif return isValid(); } GFXTexHandle::GFXTexHandle( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc ) { set( dds, profile, deleteDDS, desc ); } bool GFXTexHandle::set( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc ) { // Clear the existing texture first, so that // its memory is free for the new allocation. free(); // Create and set the new texture. AssertFatal( dds, "Bitmap is NULL" ); StrongObjectRef::set( TEXMGR->createTexture( dds, profile, deleteDDS ) ); #ifdef TORQUE_DEBUG if ( getPointer() ) getPointer()->mDebugDescription = desc; #endif return isValid(); } GFXTexHandle::GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel) { set( width, height, format, profile, desc, numMipLevels, antialiasLevel ); } bool GFXTexHandle::set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel) { // Clear the existing texture first, so that // its memory is free for the new allocation. free(); // Create and set the new texture. StrongObjectRef::set( TEXMGR->createTexture( width, height, format, profile, numMipLevels, antialiasLevel ) ); #ifdef TORQUE_DEBUG if ( getPointer() ) getPointer()->mDebugDescription = desc; #endif return isValid(); } bool GFXTexHandle::set(U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels) { // Clear the existing texture first, so that // its memory is free for the new allocation. free(); // Create and set the new texture. StrongObjectRef::set(TEXMGR->createTexture(width, height, depth, format, profile, numMipLevels)); #ifdef TORQUE_DEBUG if ( getPointer() ) getPointer()->mDebugDescription = desc; #endif return isValid(); } void GFXTexHandle::refresh() { TEXMGR->reloadTexture( getPointer() ); }