//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFXTEXTUREHANDLE_H_ #define _GFXTEXTUREHANDLE_H_ #ifndef _GFXTEXTUREOBJECT_H_ #include "gfx/gfxTextureObject.h" #endif #ifndef _MPOINT2_H_ #include "math/mPoint2.h" #endif class GFXTextureProfile; /// A reference counted handle to a texture resource. class GFXTexHandle : public StrongRefPtr { public: GFXTexHandle() {} GFXTexHandle( GFXTextureObject* obj ); GFXTexHandle( const GFXTexHandle &handle, const String &desc ); // load texture GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc ); bool set( const String &texName, GFXTextureProfile *profile, const String &desc ); // load composite GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc); bool set( const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc ); // register texture GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc ); bool set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc ); GFXTexHandle( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc ); bool set( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc ); // Sized bitmap GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0); bool set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0); bool set( U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels = 1); /// Returns the width and height as a point. Point2I getWidthHeight() const { return getPointer() ? Point2I( getPointer()->getWidth(), getPointer()->getHeight() ) : Point2I::Zero; } U32 getWidth() const { return getPointer() ? getPointer()->getWidth() : 0; } U32 getHeight() const { return getPointer() ? getPointer()->getHeight() : 0; } U32 getDepth() const { return getPointer() ? getPointer()->getDepth() : 0; } GFXFormat getFormat() const { return getPointer() ? getPointer()->getFormat() : GFXFormat_COUNT; } /// Reloads the texture. /// @see GFXTextureManager::reloadTexture void refresh(); /// Releases the texture handle. void free() { StrongObjectRef::set( NULL ); } GFXLockedRect *lock( U32 mipLevel = 0, RectI *inRect = NULL ) { return getPointer()->lock(mipLevel, inRect); } void unlock( U32 mipLevel = 0) { getPointer()->unlock(mipLevel); } // copy to bitmap. see gfxTetureObject.h for description of what types of textures // can be copied into bitmaps. returns true if successful, false otherwise bool copyToBmp(GBitmap* bmp) { return getPointer() ? getPointer()->copyToBmp(bmp) : false; } //--------------------------------------------------------------------------- // Operator overloads //--------------------------------------------------------------------------- GFXTexHandle& operator=(const GFXTexHandle &t) { StrongObjectRef::set(t.getPointer()); return *this; } GFXTexHandle& operator=( GFXTextureObject *to) { StrongObjectRef::set(to); return *this; } bool operator==(const GFXTexHandle &t) const { return t.getPointer() == getPointer(); } bool operator!=(const GFXTexHandle &t) const { return t.getPointer() != getPointer(); } /// Returns the texture object. operator GFXTextureObject*() const { return getPointer(); } /// Returns the backing bitmap for this texture. GBitmap* getBitmap() { return getPointer() ? getPointer()->getBitmap() : NULL; } const GBitmap* getBitmap() const { return getPointer() ? getPointer()->getBitmap() : NULL; } /// Helper 2x2 R8G8B8A8 texture filled with 0. static GFXTexHandle ZERO; /// Helper 2x2 R8G8B8A8 texture filled with 255. static GFXTexHandle ONE; /// Helper 2x2 R8G8B8A8 normal map texture filled /// with 128, 128, 255. static GFXTexHandle ZUP; }; #endif // _GFXTEXTUREHANDLE_H_