//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gfx/gfxVertexBuffer.h" #include "core/strings/stringFunctions.h" #include "gfx/gfxDevice.h" void GFXVertexBufferHandleBase::set( GFXDevice *theDevice, U32 numVerts, const GFXVertexFormat *vertexFormat, U32 vertexSize, GFXBufferType type ) { StrongRefPtr::operator=( theDevice->allocVertexBuffer( numVerts, vertexFormat, vertexSize, type ) ); } const String GFXVertexBuffer::describeSelf() const { const char *bufType; switch(mBufferType) { case GFXBufferTypeStatic: bufType = "Static"; break; case GFXBufferTypeDynamic: bufType = "Dynamic"; break; case GFXBufferTypeVolatile: bufType = "Volatile"; break; default: bufType = "Unknown"; break; } return String::ToString("numVerts: %i vertSize: %i bufferType: %s", mNumVerts, mVertexSize, bufType); }