//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef __GFXSTATEBLOCKDATA_H_ #define __GFXSTATEBLOCKDATA_H_ #ifndef _GFXSTATEBLOCK_H_ #include "gfx/gfxStateBlock.h" #endif #ifndef _SIMOBJECT_H_ #include "console/simObject.h" #endif class GFXSamplerStateData; /// Allows definition of render state via script, basically wraps a GFXStateBlockDesc class GFXStateBlockData : public SimObject { typedef SimObject Parent; GFXStateBlockDesc mState; GFXSamplerStateData* mSamplerStates[GFX_TEXTURE_STAGE_COUNT]; public: GFXStateBlockData(); // SimObject virtual bool onAdd(); static void initPersistFields(); // GFXStateBlockData const GFXStateBlockDesc getState() const { return mState; } DECLARE_CONOBJECT(GFXStateBlockData); }; /// Allows definition of sampler state via script, basically wraps a GFXSamplerStateDesc class GFXSamplerStateData : public SimObject { typedef SimObject Parent; GFXSamplerStateDesc mState; public: // SimObject static void initPersistFields(); /// Copies the data of this object into desc void setSamplerState(GFXSamplerStateDesc& desc); DECLARE_CONOBJECT(GFXSamplerStateData); }; #endif // __GFXSTATEBLOCKDATA_H_