//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "videoCapture.h" #include "core/stream/fileStream.h" #include "console/console.h" #include "gfx/bitmap/gBitmap.h" /// This is a very basic "encoder" that records the video as a series of numbered PNGs /// Good if you're having problems with container-based formats and need extra flexibility. class VideoEncoderPNG : public VideoEncoder { U32 mCurrentFrame; public: /// Begins accepting frames for encoding bool begin() { mPath += "\\"; mCurrentFrame = 0; return true; } /// Pushes a new frame into the video stream bool pushFrame( GBitmap * bitmap ) { FileStream fs; String framePath = mPath + String::ToString("%.6u.png", mCurrentFrame); if ( !fs.open( framePath, Torque::FS::File::Write ) ) { Con::errorf( "VideoEncoderPNG::pushFrame() - Failed to open output file '%s'!", framePath.c_str() ); return false; } //Increment mCurrentFrame++; bool result = bitmap->writeBitmap("png", fs, 0); pushProcessedBitmap(bitmap); return result; } /// Finishes the encoding and closes the video bool end() { return true; } void setResolution( Point2I* resolution ) { mResolution = *resolution; } }; REGISTER_VIDEO_ENCODER(VideoEncoderPNG, PNG)