//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gfx/gfxDevice.h" #include "gfx/gfxDrawUtil.h" #include "gui/core/guiCanvas.h" #include "gui/buttons/guiButtonBaseCtrl.h" #include "gui/core/guiDefaultControlRender.h" class GuiBorderButtonCtrl : public GuiButtonBaseCtrl { typedef GuiButtonBaseCtrl Parent; protected: public: DECLARE_CONOBJECT(GuiBorderButtonCtrl); void onRender(Point2I offset, const RectI &updateRect); }; IMPLEMENT_CONOBJECT(GuiBorderButtonCtrl); ConsoleDocClass( GuiBorderButtonCtrl, "@brief A push button that renders only a border.\n\n" "A border button consists of a border rendered along its extents according to the border thickness defined in its profile " "(GuiControlProfile::border). For the border color, a color is selected from the profile according to current button state:\n" "- Default state: GuiControlProfile::borderColor\n" "- Highlighted (mouse is over the button): GuiControlProfile::fontColorHL\n" "- Depressed (mouse button down but not yet released): GuiControlProfile::fontColorSEL\n" "@ingroup GuiButtons\n" ); void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect) { if ( mProfile->mBorder > 0 ) { RectI bounds( offset, getExtent() ); for ( S32 i=0; i < mProfile->mBorderThickness; i++ ) { GFX->getDrawUtil()->drawRect( bounds, mProfile->mBorderColor ); bounds.inset( 1, 1 ); } } if ( mActive ) { if ( mStateOn || mDepressed ) { RectI bounds( offset, getExtent() ); for ( S32 i=0; i < mProfile->mBorderThickness; i++ ) { GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorSEL ); bounds.inset( 1, 1 ); } } if ( mHighlighted ) { RectI bounds( offset, getExtent() ); for ( S32 i=0; i < mProfile->mBorderThickness; i++ ) { GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorHL ); bounds.inset( 1, 1 ); } } } renderChildControls( offset, updateRect ); }