//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIICONBUTTON_H_ #define _GUIICONBUTTON_H_ #ifndef _GUIBUTTONCTRL_H_ #include "gui/buttons/guiButtonCtrl.h" #endif #ifndef GFX_Texture_Manager_H_ #include "gfx/gfxTextureManager.h" #endif #include "T3D/assets/ImageAsset.h" /// The GuiIconButtonCtrl draws an icon and text caption within a normal /// button control with several layout options. /// class GuiIconButtonCtrl : public GuiButtonCtrl { private: typedef GuiButtonCtrl Parent; protected: DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile); DECLARE_ASSET_SETGET(GuiIconButtonCtrl, Bitmap); S32 mIconLocation; S32 mTextLocation; S32 mTextMargin; Point2I mButtonMargin; /// Make the bitmap fill the button extent. bool mFitBitmapToButton; /// Keep a square aspect ration on the icon. bool mMakeIconSquare; /// Calculate extent based on icon size, text width, and layout options. bool mAutoSize; void renderButton( Point2I &offset, const RectI& updateRect); enum { stateNormal, stateMouseOver, statePressed, stateDisabled, }; void renderBitmapArray(RectI &bounds, S32 state); public: enum TextLocation { TextLocNone, TextLocBottom, TextLocRight, TextLocTop, TextLocLeft, TextLocCenter, }; enum IconLocation { IconLocNone, IconLocLeft, IconLocRight, IconLocCenter }; DECLARE_CONOBJECT(GuiIconButtonCtrl); DECLARE_DESCRIPTION( "A button control that displays an icon on the button in addition\n" "to the optional text label." ); GuiIconButtonCtrl(); static void initPersistFields(); //Parent methods bool onWake(); void onSleep(); void inspectPostApply(); void onStaticModified(const char* slotName, const char* newValue = NULL); bool resize(const Point2I &newPosition, const Point2I &newExtent); void setBitmap(const char *name); // Used to set the optional error bitmap void setErrorBitmap(const char *name); void onRender(Point2I offset, const RectI &updateRect); void onImageChanged() {} }; typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation; typedef GuiIconButtonCtrl::IconLocation GuiIconButtonIconLocation; DefineEnumType( GuiIconButtonTextLocation ); DefineEnumType( GuiIconButtonIconLocation ); #endif //_GUIICONBUTTON_H_