//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIRADIOCTRL_H_ #define _GUIRADIOCTRL_H_ #ifndef _GUICHECKBOXCTRLL_H_ #include "gui/buttons/guiCheckBoxCtrl.h" #endif // the radio button renders exactly the same as the check box // the only difference is it sends messages to its siblings to // turn themselves off. class GuiRadioCtrl : public GuiCheckBoxCtrl { typedef GuiCheckBoxCtrl Parent; public: DECLARE_CONOBJECT(GuiRadioCtrl); DECLARE_DESCRIPTION( "A button control with a radio box and a text label.\n" "This control is used in groups where multiple radio buttons\n" "present a range of options out of which one can be chosen.\n" "A radio button automatically signals its siblings when it is\n" "toggled on." ); GuiRadioCtrl(); }; #endif //_GUI_RADIO_CTRL_H