//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUISWATCHBUTTONCTRL_H_ #define _GUISWATCHBUTTONCTRL_H_ #ifndef _GUIBUTTONBASECTRL_H_ #include "gui/buttons/guiButtonBaseCtrl.h" #endif /// A color swatch button. /// class GuiSwatchButtonCtrl : public GuiButtonBaseCtrl { public: typedef GuiButtonBaseCtrl Parent; protected: /// The color to display on the button. LinearColorF mSwatchColor; /// Bitmap used for mGrid String mGridBitmap; /// Background texture that will show through with transparent colors. GFXTexHandle mGrid; public: GuiSwatchButtonCtrl(); /// Return the color displayed in the swatch. LinearColorF getColor() { return mSwatchColor; } /// Set the color to display in the swatch. void setColor( const LinearColorF &color ) { mSwatchColor = color; } // GuiButtonBaseCtrl virtual bool onWake(); virtual void onRender(Point2I offset, const RectI &updateRect); static void initPersistFields(); DECLARE_CONOBJECT( GuiSwatchButtonCtrl ); DECLARE_DESCRIPTION( "A color swatch button." ); }; #endif // _GUISWATCHBUTTONCTRL_H_