//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIANIMBITMAPCTRL_H_ #define _GUIANIMBITMAPCTRL_H_ #ifndef _GUIBITMAPCTRL_H_ #include "gui/controls/guiBitmapCtrl.h" #endif class guiAnimBitmapCtrl : public GuiBitmapCtrl { public: typedef GuiBitmapCtrl Parent; protected: /// max frames (x,y) Point2I mAnimTexTiling; /// frames to use StringTableEntry mAnimTexFramesString; /// frames to use (internal) Vector mAnimTexFrames; U32 mNumFrames; S32 mCurFrameIndex; bool mLoop; bool mPlay; bool mReverse; S32 mFramesPerSec; bool mAnimateTexture; PlatformTimer * mFrameTime; bool mFinished; static bool ptSetFrame(void *object, const char *index, const char *data); static bool ptSetFrameRanges(void *object, const char *index, const char *data); public: guiAnimBitmapCtrl(); ~guiAnimBitmapCtrl(); bool onAdd(); static void initPersistFields(); void onRender(Point2I offset, const RectI &updateRect); DECLARE_CONOBJECT(guiAnimBitmapCtrl); DECLARE_CATEGORY("Gui Images"); DECLARE_DESCRIPTION("A control that clips a bitmap based on %."); DECLARE_CALLBACK(void, onLoop, ()); DECLARE_CALLBACK(void, onCompleted, ()); DECLARE_CALLBACK(void, onFrame, (S32 frameIndex, S32 frame)); }; #endif