//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIBITMAPCTRL_H_ #define _GUIBITMAPCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #include "T3D/assets/ImageAsset.h" /// Renders a bitmap. class GuiBitmapCtrl : public GuiControl { public: typedef GuiControl Parent; protected: /// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded /// from a file but rather set explicitly on the control. DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile); DECLARE_ASSET_SETGET(GuiBitmapCtrl, Bitmap); Point2I mStartPoint; ColorI mColor; F32 mAngle; /// If true, bitmap tiles inside control. Otherwise stretches. bool mWrap; static bool setBitmapName( void *object, const char *index, const char *data ); static const char *getBitmapName( void *obj, const char *data ); void onImageChanged() {} public: GuiBitmapCtrl(); static void initPersistFields(); void setBitmap(const char *name,bool resize = false); void setBitmapHandle(GFXTexHandle handle, bool resize = false); // GuiControl. bool onWake(); void onSleep(); void inspectPostApply(); void updateSizing(); void onRender(Point2I offset, const RectI &updateRect); void setValue(S32 x, S32 y); DECLARE_CONOBJECT( GuiBitmapCtrl ); DECLARE_CATEGORY( "Gui Images" ); DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.n" "The bitmap can either be tiled or stretched inside the control." ); }; #endif