//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUICONSOLE_H_ #define _GUICONSOLE_H_ #ifndef _GUIARRAYCTRL_H_ #include "gui/core/guiArrayCtrl.h" #endif #ifndef _CONSOLE_LOGGER_H_ #include "console/consoleLogger.h" #endif class GuiConsole : public GuiArrayCtrl { private: typedef GuiArrayCtrl Parent; Resource mFont; bool mDisplayErrors; bool mDisplayWarnings; bool mDisplayNormalMessages; bool mFiltersDirty; S32 getMaxWidth(S32 startIndex, S32 endIndex); Vector mFilteredLog; protected: /// @name Callbacks /// @{ DECLARE_CALLBACK( void, onMessageSelected, ( ConsoleLogEntry::Level level, const char* message ) ); DECLARE_CALLBACK(void, onNewMessage, (U32 errorCount, U32 warnCount, U32 normalCount)); /// @} // GuiArrayCtrl. virtual void onCellSelected( Point2I cell ); public: GuiConsole(); DECLARE_CONOBJECT(GuiConsole); DECLARE_CATEGORY( "Gui Editor" ); DECLARE_DESCRIPTION( "Control that displays the console log text." ); // GuiArrayCtrl. virtual bool onWake(); virtual void onPreRender(); virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); void setDisplayFilters(bool errors, bool warns, bool normal); bool getErrorFilter() { return mDisplayErrors; } bool getWarnFilter() { return mDisplayWarnings; } bool getNormalFilter() { return mDisplayNormalMessages; } void toggleErrorFilter() { setDisplayFilters(!mDisplayErrors, mDisplayWarnings, mDisplayNormalMessages); } void toggleWarnFilter() { setDisplayFilters(mDisplayErrors, !mDisplayWarnings, mDisplayNormalMessages); } void toggleNormalFilter() { setDisplayFilters(mDisplayErrors, mDisplayWarnings, !mDisplayNormalMessages); } void refresh() { setDisplayFilters(mDisplayErrors, mDisplayWarnings, mDisplayNormalMessages); } void refreshLogText(); }; #endif