//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIMATERIALCTRL_H_ #define _GUIMATERIALCTRL_H_ #ifndef _GUICONTAINER_H_ #include "gui/containers/guiContainer.h" #endif #include "T3D/assets/MaterialAsset.h" class BaseMatInstance; /// class GuiMaterialCtrl : public GuiContainer { private: typedef GuiContainer Parent; protected: DECLARE_MATERIALASSET(GuiMaterialCtrl, Material); DECLARE_ASSET_SETGET(GuiMaterialCtrl, Material); BaseMatInstance *mMaterialInst; static bool _setMaterial( void *object, const char *index, const char *data ); public: GuiMaterialCtrl(); // ConsoleObject static void initPersistFields(); void inspectPostApply(); DECLARE_CONOBJECT(GuiMaterialCtrl); DECLARE_CATEGORY( "Gui Editor" ); // GuiControl bool onWake(); void onSleep(); bool setMaterial( const String &materialName ); void onRender( Point2I offset, const RectI &updateRect ); }; #endif // _GUIMATERIALCTRL_H_