//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIIMAGELIST_H_ #define _GUIIMAGELIST_H_ #include "console/simDatablock.h" #ifndef _GUITYPES_H_ #include "gui/core/guiTypes.h" #endif class GuiImageList : public SimObject { private: typedef SimObject Parent; public: typedef struct tag_TextureEntry { StringTableEntry TexturePath; GFXTexHandle Handle; U32 id; }TextureEntry,*PTextureEntry; Vector mTextures; protected: U32 mUniqueId; public: GuiImageList(); DECLARE_CONOBJECT(GuiImageList); static void initPersistFields(); // Image managing functions bool Clear(); inline U32 Count() { return (U32)mTextures.size(); }; U32 Insert( const char* texturePath , GFXTextureProfile *Type = &GFXDefaultGUIProfile ); bool FreeTextureEntry( U32 Index ); bool FreeTextureEntry( PTextureEntry Entry ); GFXTexHandle GetTextureHandle( U32 Index ); GFXTexHandle GetTextureHandle( const char* TexturePath ); const char * GetTexturePath( U32 Index ); U32 IndexFromId ( U32 Id ); U32 IndexFromPath ( const char* Path ); }; #endif //_GUIIMAGELISTCTRL_H_