//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #pragma once #ifndef GUI_POPUP_MENU_CTRL_H #define GUI_POPUP_MENU_CTRL_H #ifndef _GUITEXTLISTCTRL_H_ #include "gui/controls/guiTextListCtrl.h" #endif #ifndef _GUIMENUBAR_H_ #include "gui/editor/guiMenuBar.h" #endif #ifndef _POPUPMENU_H_ #include "platform/menus/popupMenu.h" #endif class GuiPopupMenuBackgroundCtrl; class GuiPopupMenuTextListCtrl : public GuiTextListCtrl { friend class GuiPopupMenuBackgroundCtrl; friend class PopupMenu; private: typedef GuiTextListCtrl Parent; GuiPopupMenuBackgroundCtrl* mBackground; public: bool isSubMenu; // Indicates that this text list is in a submenu Point2I maxBitmapSize; GuiMenuBar* mMenuBar; PopupMenu* mPopup; S32 mLastHighlightedMenuIdx; GuiPopupMenuTextListCtrl(); // GuiControl overloads: bool onKeyDown(const GuiEvent &event); void onMouseDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); virtual void onCellHighlighted(Point2I cell); // Added }; class GuiPopupMenuBackgroundCtrl : public GuiControl { typedef GuiControl Parent; public: GuiPopupMenuBackgroundCtrl(); void onMouseDown(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onMouseMove(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); void close(); void clearPopups(); S32 findPopupMenu(PopupMenu* menu); Vector mPopups; GuiMenuBar* mMenuBarCtrl; }; #endif