//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIRECTHANDLES_H_ #define _GUIRECTHANDLES_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif class GuiRectHandles : public GuiControl { private: typedef GuiControl Parent; protected: RectF mHandleRect; S32 mHandleSize; bool mUseCustomColor; ColorI mHandleColor; S32 mHitHandle; // 0 = none, 1-8 = clockwise circle starting upper left, 9 = centre Point2I mHitPoint; public: DECLARE_CONOBJECT(GuiRectHandles); DECLARE_CATEGORY( "Gui Other" ); DECLARE_DESCRIPTION( "Draws a box with handles for the user to manipulate."); GuiRectHandles(); virtual ~GuiRectHandles(); static void initPersistFields(); virtual void onMouseUp(const GuiEvent &event); virtual void onMouseDown(const GuiEvent &event); virtual void onMouseDragged(const GuiEvent &event); virtual void onRender(Point2I offset, const RectI &updateRect); }; #endif