//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gui/editor/inspector/variableField.h" #include "gui/buttons/guiIconButtonCtrl.h" #include "gui/editor/guiInspector.h" #include "core/util/safeDelete.h" #include "gfx/gfxDrawUtil.h" #include "util/settings.h" //----------------------------------------------------------------------------- // GuiInspectorVariableField //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GuiInspectorVariableField); ConsoleDocClass( GuiInspectorVariableField, "@brief Inspector support for variables in a GuiVariableInspector.\n\n" "Editor use only.\n\n" "@internal" ); GuiInspectorVariableField::GuiInspectorVariableField() : mVariableName(StringTable->EmptyString()), mSetCallbackName(StringTable->EmptyString()), mOwnerObject(NULL) { } GuiInspectorVariableField::~GuiInspectorVariableField() { } bool GuiInspectorVariableField::onAdd() { if( !mInspector ) { Con::errorf("GuiInspectorVariableField::onAdd - Fail - No inspector"); return false; } setInspectorProfile(); // Hack: skip our immediate parent if ( !Parent::Parent::onAdd() ) return false; { GuiTextEditCtrl *edit = new GuiTextEditCtrl(); edit->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorTextEditProfile" ); edit->registerObject(); char szBuffer[512]; dSprintf( szBuffer, 512, "%d.apply(%d.getText());",getId(), edit->getId() ); edit->setField("AltCommand", szBuffer ); edit->setField("Validate", szBuffer ); mEdit = edit; } setBounds(0,0,100,18); // Add our edit as a child addObject( mEdit ); // Calculate Caption and EditCtrl Rects updateRects(); // Force our editField to set it's value updateValue(); return true; } void GuiInspectorVariableField::setData( const char* data, bool callbacks ) { if (mOwnerObject == nullptr && mVariableName == StringTable->EmptyString()) { if (!mCaption || mCaption[0] == 0) return; Con::setVariable(mCaption, data); } else { if (mOwnerObject != nullptr) { //Special case: if our object is a Settings class, we'll assume that we're trying to get/set the fields via the Setting class's normal behavior //otherwise, use fields as normal Settings* setting = dynamic_cast(mOwnerObject); if (setting) { setting->setValue(mVariableName, data); } else { mOwnerObject->setDataField(mVariableName, NULL, data); } } else { //probably a global var if we have no object attached, so just let it set Con::setVariable(mVariableName, data); } } // Force our edit to update updateValue(); } const char* GuiInspectorVariableField::getData( U32 inspectObjectIndex ) { if ( !mCaption || mCaption[0] == 0 ) return ""; Settings* setting = dynamic_cast(mOwnerObject); if (setting) { return setting->value(mVariableName); } else { return Con::getVariable(mCaption); } } void GuiInspectorVariableField::setValue( const char* newValue ) { GuiTextEditCtrl *ctrl = dynamic_cast( mEdit ); if( ctrl != NULL ) ctrl->setText( newValue ); } void GuiInspectorVariableField::updateValue() { if ( !mCaption || mCaption[0] == 0 ) return; setValue( getData() ); }