//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/stream/stream.h" #include "core/stream/fileStream.h" #include "console/console.h" #include "console/engineAPI.h" #include "i18n/i18n.h" #include "i18n/lang.h" //----------------------------------------------------------------------------- // Globals //----------------------------------------------------------------------------- // [tom, 3/17/2005] Note: This is created in script static LangTable *gCoreLangTable = NULL; // [tom, 3/17/2005] Defined in CoreStringsDefaults.cc, which is generated by langc //extern const UTF8 *gI18NDefaultStrings[]; // [tom, 5/2/2005] Note: Temporary kludge to keep this compilable while // the core localization isn't finished. static const UTF8 *gI18NDefaultStrings[] = { NULL }; //----------------------------------------------------------------------------- const UTF8 *getCoreString(S32 id) { if(gCoreLangTable) return gCoreLangTable->getString(id); else return gI18NDefaultStrings[id]; } //----------------------------------------------------------------------------- DefineEngineFunction( getCoreLangTable, S32, (), , "()" "@brief Gets the primary LangTable used by the game\n\n" "@return ID of the core LangTable\n" "@ingroup Localization") { if(gCoreLangTable) return gCoreLangTable->getId(); else return 0; } DefineEngineFunction( setCoreLangTable, void, (const char * lgTable), , "(string LangTable)" "@brief Sets the primary LangTable used by the game\n\n" "@param LangTable ID of the core LangTable\n" "@ingroup Localization") { LangTable * lt; if(Sim::findObject(lgTable, lt)) { gCoreLangTable = lt; } else { Con::errorf("setCoreLangTable - Unable to find LanTable '%s'", lgTable); } } //-----------------------------------------------------------------------------