//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ADVANCED_LIGHTBUFFER_CONDITIONER_H_ #define _ADVANCED_LIGHTBUFFER_CONDITIONER_H_ #ifndef _CONDITIONER_BASE_H_ #include "shaderGen/conditionerFeature.h" #endif class AdvancedLightBufferConditioner : public ConditionerFeature { typedef ConditionerFeature Parent; public: enum ColorFormat { RGB, LUV }; public: AdvancedLightBufferConditioner(const GFXFormat bufferFormat, const ColorFormat colorFormat) : Parent(bufferFormat), mColorFormat(colorFormat) { } virtual ~AdvancedLightBufferConditioner(); virtual String getName() { return String("Light Buffer Conditioner ") + String( mColorFormat == RGB ? "[RGB]" : "[LUV]" ); } protected: ColorFormat mColorFormat; virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta ); virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta ); virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ); virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta ); }; #endif // _ADVANCED_LIGHTBUFFER_CONDITIONER_H_