//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "lighting/advanced/advancedLightingFeatures.h" #include "shaderGen/featureMgr.h" #include "gfx/gfxStringEnumTranslate.h" #include "materials/materialParameters.h" #include "materials/materialFeatureTypes.h" #include "materials/matTextureTarget.h" #include "gfx/gfxDevice.h" #include "core/util/safeDelete.h" #if defined( TORQUE_OS_WIN ) # include "lighting/advanced/hlsl/gBufferConditionerHLSL.h" # include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h" #endif #if defined( TORQUE_OPENGL ) # include "lighting/advanced/glsl/gBufferConditionerGLSL.h" # include "lighting/advanced/glsl/advancedLightingFeaturesGLSL.h" #endif bool AdvancedLightingFeatures::smFeaturesRegistered = false; void AdvancedLightingFeatures::registerFeatures( const GFXFormat &deferredTargetFormat, const GFXFormat &lightInfoTargetFormat ) { AssertFatal( !smFeaturesRegistered, "AdvancedLightingFeatures::registerFeatures() - Features already registered. Bad!" ); // If we ever need this... TORQUE_UNUSED(lightInfoTargetFormat); ConditionerFeature *cond = NULL; if(GFX->getAdapterType() == OpenGL) { #if defined( TORQUE_OPENGL ) cond = new GBufferConditionerGLSL( deferredTargetFormat, GBufferConditionerGLSL::ViewSpace ); FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond); FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL()); FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatGLSL()); FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertGLSL()); FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceGLSL()); FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL); #endif } else { #if defined( TORQUE_OS_WIN ) cond = new GBufferConditionerHLSL( deferredTargetFormat, GBufferConditionerHLSL::ViewSpace ); FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond); FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL()); FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatHLSL()); FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertHLSL()); FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceHLSL()); FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL); #endif } NamedTexTarget *target = NamedTexTarget::find( "deferred" ); if ( target ) target->setConditioner( cond ); smFeaturesRegistered = true; } void AdvancedLightingFeatures::unregisterFeatures() { NamedTexTarget *target = NamedTexTarget::find( "deferred" ); if ( target ) target->setConditioner( NULL ); FEATUREMGR->unregisterFeature(MFT_DeferredConditioner); FEATUREMGR->unregisterFeature(MFT_RTLighting); FEATUREMGR->unregisterFeature(MFT_NormalMap); FEATUREMGR->unregisterFeature(MFT_MinnaertShading); FEATUREMGR->unregisterFeature(MFT_SubSurface); smFeaturesRegistered = false; }