//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SHADOWMATHOOK_H_ #define _SHADOWMATHOOK_H_ #ifndef _MATINSTANCEHOOK_H_ #include "materials/matInstanceHook.h" #endif #ifndef _MATINSTANCE_H_ #include "materials/matInstance.h" #endif // TODO: Move ShadowType enum to somewhere // with less dependancies. #ifndef _SHADOWMAPPASS_H_ #include "lighting/shadowMap/shadowMapPass.h" #endif class ShadowMatInstance : public MatInstance { typedef MatInstance Parent; bool mLightmappedMaterial; public: ShadowMatInstance( Material *mat ); virtual ~ShadowMatInstance() {} virtual bool setupPass( SceneRenderState *state, const SceneData &sgData ); }; class ShadowMaterialHook : public MatInstanceHook { public: ShadowMaterialHook(); // MatInstanceHook virtual ~ShadowMaterialHook(); virtual const MatInstanceHookType& getType() const { return Type; } /// The material hook type. static const MatInstanceHookType Type; BaseMatInstance* getShadowMat( ShadowType type ) const; void init( BaseMatInstance *mat ); protected: static void _overrideFeatures( ProcessedMaterial *mat, U32 stageNum, MaterialFeatureData &fd, const FeatureSet &features ); /// BaseMatInstance* mShadowMat[ShadowType_Count]; }; #endif // _SHADOWMATHOOK_H_