//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _CUSTOMMATERIALDEFINITION_H_ #define _CUSTOMMATERIALDEFINITION_H_ #ifndef _MATERIALDEFINITION_H_ #include "materials/materialDefinition.h" #endif class ShaderData; class GFXStateBlockData; //************************************************************************** // Custom Material //************************************************************************** class CustomMaterial : public Material { typedef Material Parent; public: enum CustomConsts { MAX_PASSES = 8, NUM_FALLBACK_VERSIONS = 2, }; FileName mTexFilename[MAX_TEX_PER_PASS]; String mSamplerNames[MAX_TEX_PER_PASS]; String mOutputTarget; Material* mFallback; bool mForwardLit; F32 mVersion; // 0 = legacy, 1 = DX 8.1, 2 = DX 9.0 bool mRefract; ShaderData* mShaderData; CustomMaterial(); const GFXStateBlockData* getStateBlockData() const; // // SimObject interface // virtual bool onAdd(); virtual void onRemove(); // // ConsoleObject interface // static void initPersistFields(); DECLARE_CONOBJECT(CustomMaterial); protected: U32 mMaxTex; String mShaderDataName; U32 mFlags[MAX_TEX_PER_PASS]; GFXStateBlockData* mStateBlockData; virtual void _mapMaterial(); }; #endif