//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "math/mOrientedBox.h" #include "math/mMatrix.h" //----------------------------------------------------------------------------- bool OrientedBox3F::isContained( const Point3F& point ) const { Point3F distToCenter = point - getCenter(); for( U32 i = 0; i < 3; ++ i ) { F32 coeff = mDot( distToCenter, getAxis( i ) ); if( mFabs( coeff ) > getHalfExtents()[ i ] ) return false; } return true; } //----------------------------------------------------------------------------- void OrientedBox3F::set( const MatrixF& transform, const Point3F& extents ) { mCenter = transform.getPosition(); mAxes[ RightVector ] = transform.getRightVector(); mAxes[ ForwardVector ] = transform.getForwardVector(); mAxes[ UpVector ] = transform.getUpVector(); mHalfExtents = extents * 0.5f; _initPoints(); } //----------------------------------------------------------------------------- void OrientedBox3F::set( const MatrixF& transform, const Box3F& aabb ) { mCenter = aabb.getCenter(); transform.mulP( mCenter ); mAxes[ RightVector ] = transform.getRightVector(); mAxes[ ForwardVector ] = transform.getForwardVector(); mAxes[ UpVector ] = transform.getUpVector(); mHalfExtents[ 0 ] = aabb.len_x() / 2.f; mHalfExtents[ 1 ] = aabb.len_y() / 2.f; mHalfExtents[ 2 ] = aabb.len_z() / 2.f; _initPoints(); } //----------------------------------------------------------------------------- void OrientedBox3F::_initPoints() { const Point3F right = mAxes[ RightVector ] * mHalfExtents.x; const Point3F forward = mAxes[ ForwardVector ] * mHalfExtents.y; const Point3F up = mAxes[ UpVector ] * mHalfExtents.z; mPoints[ NearBottomLeft ] = mCenter - forward - right - up; mPoints[ NearBottomRight ] = mCenter - forward + right - up; mPoints[ NearTopLeft ] = mCenter - forward - right + up; mPoints[ NearTopRight ] = mCenter - forward + right + up; mPoints[ FarBottomLeft ] = mCenter + forward - right - up; mPoints[ FarBottomRight ] = mCenter + forward + right - up; mPoints[ FarTopLeft ] = mCenter + forward - right + up; mPoints[ FarTopRight ] = mCenter + forward + right + up; }