//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "math/mPlaneTransformer.h" #include "math/mMathFn.h" void PlaneTransformer::set(const MatrixF& xform, const Point3F& scale) { mTransform = xform; mScale = scale; MatrixF scaleMat(true); F32* m = scaleMat; m[MatrixF::idx(0, 0)] = scale.x; m[MatrixF::idx(1, 1)] = scale.y; m[MatrixF::idx(2, 2)] = scale.z; mTransposeInverse = xform; mTransposeInverse.mul(scaleMat); mTransposeInverse.transpose(); mTransposeInverse.inverse(); } void PlaneTransformer::transform(const PlaneF& plane, PlaneF& result) { Point3F point = plane; point *= -plane.d; point.convolve(mScale); mTransform.mulP(point); Point3F normal = plane; mTransposeInverse.mulV(normal); result.set(point, normal); // mTransformPlane(mTransform, mScale, plane, &result); } void PlaneTransformer::setIdentity() { static struct MakeIdentity { PlaneTransformer transformer; MakeIdentity() { MatrixF defMat(true); Point3F defScale(1.0f, 1.0f, 1.0f); transformer.set(defMat, defScale); } } sMakeIdentity; *this = sMakeIdentity.transformer; }