//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "math/mQuadPatch.h" //****************************************************************************** // Quadratic spline patch //****************************************************************************** QuadPatch::QuadPatch() { setNumReqControlPoints(3); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::calcABC( const Point3F *points ) { a = points[2] - points[1]; b = points[1] - points[0]; c = points[0]; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::submitControlPoints( SplCtrlPts &points ) { Parent::submitControlPoints( points ); calcABC( points.getPoint(0) ); }; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::setControlPoint( Point3F &point, S32 index ) { ( (SplCtrlPts*) getControlPoints() )->setPoint( point, index ); calcABC( getControlPoint(0) ); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::calc( F32 t, Point3F &result ) { F32 t2 = t*t; result = a*t2 + b*t + c; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::calc( Point3F *points, F32 t, Point3F &result ) { calcABC( points ); calc( t, result ); }