//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MATHIO_H_ #define _MATHIO_H_ //Includes #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _STREAM_H_ #include "core/stream/stream.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif //------------------------------------------------------------------------------ //-------------------------------------- READING // inline bool mathRead(Stream& stream, Point2I* p) { bool success = stream.read(&p->x); success &= stream.read(&p->y); return success; } inline bool mathRead(Stream& stream, Point3I* p) { bool success = stream.read(&p->x); success &= stream.read(&p->y); success &= stream.read(&p->z); return success; } inline bool mathRead(Stream& stream, Point2F* p) { bool success = stream.read(&p->x); success &= stream.read(&p->y); return success; } inline bool mathRead(Stream& stream, Point3F* p) { bool success = stream.read(&p->x); success &= stream.read(&p->y); success &= stream.read(&p->z); return success; } inline bool mathRead(Stream& stream, Point4F* p) { bool success = stream.read(&p->x); success &= stream.read(&p->y); success &= stream.read(&p->z); success &= stream.read(&p->w); return success; } inline bool mathRead(Stream& stream, Point3D* p) { bool success = stream.read(&p->x); success &= stream.read(&p->y); success &= stream.read(&p->z); return success; } inline bool mathRead(Stream& stream, PlaneF* p) { bool success = stream.read(&p->x); success &= stream.read(&p->y); success &= stream.read(&p->z); success &= stream.read(&p->d); return success; } inline bool mathRead(Stream& stream, Box3F* b) { bool success = mathRead(stream, &b->minExtents); success &= mathRead(stream, &b->maxExtents); return success; } inline bool mathRead(Stream& stream, SphereF* s) { bool success = mathRead(stream, &s->center); success &= stream.read(&s->radius); return success; } inline bool mathRead(Stream& stream, RectI* r) { bool success = mathRead(stream, &r->point); success &= mathRead(stream, &r->extent); return success; } inline bool mathRead(Stream& stream, RectF* r) { bool success = mathRead(stream, &r->point); success &= mathRead(stream, &r->extent); return success; } inline bool mathRead(Stream& stream, MatrixF* m) { bool success = true; F32* pm = *m; for (U32 i = 0; i < 16; i++) success &= stream.read(&pm[i]); return success; } inline bool mathRead(Stream& stream, QuatF* q) { bool success = stream.read(&q->x); success &= stream.read(&q->y); success &= stream.read(&q->z); success &= stream.read(&q->w); return success; } inline bool mathRead(Stream& stream, EaseF* e) { bool success = stream.read( &e->mDir ); success &= stream.read( &e->mType ); success &= stream.read( &e->mParam[ 0 ] ); success &= stream.read( &e->mParam[ 1 ] ); return success; } inline bool mathRead(Stream& stream, RotationF* e) { bool success = stream.read(&e->x); success &= stream.read(&e->y); success &= stream.read(&e->z); success &= stream.read(&e->w); U32 rotType; success &= stream.read(&rotType); e->mRotationType = (RotationF::RotationTypes)rotType; return success; } //------------------------------------------------------------------------------ //-------------------------------------- WRITING // inline bool mathWrite(Stream& stream, const Point2I& p) { bool success = stream.write(p.x); success &= stream.write(p.y); return success; } inline bool mathWrite(Stream& stream, const Point3I& p) { bool success = stream.write(p.x); success &= stream.write(p.y); success &= stream.write(p.z); return success; } inline bool mathWrite(Stream& stream, const Point2F& p) { bool success = stream.write(p.x); success &= stream.write(p.y); return success; } inline bool mathWrite(Stream& stream, const Point3F& p) { bool success = stream.write(p.x); success &= stream.write(p.y); success &= stream.write(p.z); return success; } inline bool mathWrite(Stream& stream, const Point4F& p) { bool success = stream.write(p.x); success &= stream.write(p.y); success &= stream.write(p.z); success &= stream.write(p.w); return success; } inline bool mathWrite(Stream& stream, const Point3D& p) { bool success = stream.write(p.x); success &= stream.write(p.y); success &= stream.write(p.z); return success; } inline bool mathWrite(Stream& stream, const PlaneF& p) { bool success = stream.write(p.x); success &= stream.write(p.y); success &= stream.write(p.z); success &= stream.write(p.d); return success; } inline bool mathWrite(Stream& stream, const Box3F& b) { bool success = mathWrite(stream, b.minExtents); success &= mathWrite(stream, b.maxExtents); return success; } inline bool mathWrite(Stream& stream, const SphereF& s) { bool success = mathWrite(stream, s.center); success &= stream.write(s.radius); return success; } inline bool mathWrite(Stream& stream, const RectI& r) { bool success = mathWrite(stream, r.point); success &= mathWrite(stream, r.extent); return success; } inline bool mathWrite(Stream& stream, const RectF& r) { bool success = mathWrite(stream, r.point); success &= mathWrite(stream, r.extent); return success; } inline bool mathWrite(Stream& stream, const MatrixF& m) { bool success = true; const F32* pm = m; for (U32 i = 0; i < 16; i++) success &= stream.write(pm[i]); return success; } inline bool mathWrite(Stream& stream, const QuatF& q) { bool success = stream.write(q.x); success &= stream.write(q.y); success &= stream.write(q.z); success &= stream.write(q.w); return success; } inline bool mathWrite(Stream& stream, const EaseF& e) { bool success = stream.write(e.mDir); success &= stream.write(e.mType); success &= stream.write(e.mParam[0]); success &= stream.write(e.mParam[1]); return success; } inline bool mathWrite(Stream& stream, const RotationF& e) { bool success = stream.write(e.x); success &= stream.write(e.y); success &= stream.write(e.z); success &= stream.write(e.w); success &= stream.write(e.mRotationType); return success;; } #endif //_MATHIO_H_